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<blockquote data-quote="Technik4" data-source="post: 770377" data-attributes="member: 7211"><p>Dead Angel's Tribe</p><p></p><p>History: The Dead Angel's Tribe was pretty much like any other tribe of goblins, it had a stereotypical fat goblin king, some agile scouts, some fierce warriors, and a lot of females and youngsters. But for a weird twist of fate, we wouldn't even know anything else about them; they stumbled across a large fight. The fight appeared to be between some evil organization and a motley crew of adventurers, but this was no ordinary fight. Both sides had summoned or gated in angels and demons and their fighting went on for hours.</p><p></p><p>Curiously, a very whimsical avatar of a god happened along, and was enraged by this mighty battle, feeling it was recreating an ancient battle of angel vs devil. In response he decided to destroy everyone involved, such was his fury that he permanently translocated the celestial and fiendish combatants to the Prime Material plane, where they perished. Afterwards the god went about his business, content with his work.</p><p></p><p>Grizbal of the goblin tribes had seen it all. He came running back to his tribe, telling of troves of items to be had. The whole tribe surged towards the battlefield and began fighting over the spoils. Goblins arent very tall, and there was quite a bit of falling down involved. The fell into some of the former bodies of heavenly and hellish beings. The entire tribe and any babies in the womb were changed thereafter. A frenzy came upon them, and they danced in the corpses of those fallen, mixing the blood and reveling in it.</p><p></p><p>Present: Today the Dead Angel's Tribe is no joke, indeed they have come farther than most savage creatures could dream, some even having artifacts. They have not admitted any new members in the 10 years since the Day of Ascendance, as they call it, though they have no qualms about ruling over lesser beings. They are an organization veiled in secrecy, most humans believing that they are a relatively new assasin's guild. The truth is far darker.</p><p></p><p>Lord Grizbal - Rog 16</p><p></p><p>Rog16; small humanoid; AL NE</p><p>HD 16d6+48; hp 100; Init +5; Spd 30 ft; AC 25; Atk +24/+19/+14 melee (1d8+13, 15-20/x2 +6 unholy keen longsword) </p><p>SQ: Darkvision 60 ft;</p><p>SV Fort +10, Ref +17, Will +7; </p><p>Str 20, Dex 20, Con 16, Int 14, Wis 10, Cha 8. </p><p></p><p>Skills: (190 points) Hide +28, Move Silently +28, Listen +21, Spot +21, Sense Motive +19, Bluff +18, Intimidate +18, Tumble +24, Search +12, Disable Device +11, Open Locks +24, Diplomacy +14.</p><p></p><p>Feats: (6) Alertness, Martial Weapon Proficiency (Longsword), Weapon Focus (Longsword), Dodge, Mobility, Spring Attack, Improved Cirtical (Longsword). Uncanny Dodge, Uncanny Dodge (+2 vs Traps), Evasion, Opportunist, Slippery Mind, Sneak Attack +8d6.</p><p></p><p>Languages: Common, Goblin, Orc, Giant </p><p>Armor: +5 Mithral Chain Shirt</p><p>Weapons: Sword of Kas</p><p>Possessions: Sword of Kas, Amulet of Health +4, Winged Boots, Ring of Protection +2, Cloak of Protection +2, 1,000 gold in misc items.</p><p></p><p>Goblin Virtues: Hate. Goblins hate their position in life as much as anyone would expect, but often they die before their hate has a chance to manifest. When their hatred has time to fester and mature it is shown to be the true power it is.</p><p></p><p>Flavor: Grizbal was the first to see the battle take place, and upon bringing his tribe to the site, he tried to usurp as much power as possible. He dethroned Omar, the former King, and announced himself Lord. Today he rules from the shadows, everyone afraid to trust him, yet also afraid to lose his trust.</p><p></p><p>Tactics: Grizbal is a deadly opponent. His artifact sword gives him a huge advantage in combat, especially with his sneak attack. He is almost always with lackeys of some kind, and if he is threatened almost always has an escape route.</p><p></p><p></p><p></p><p>Omar, the endless - Ftr 2/Sor10</p><p>Eliza, the mother - Expert 2/Cleric 8</p><p></p><p>Dead Angel Tribe Template</p><p>ECL: +1 or +2, depending</p><p>Bonuses: Each surviving member of the tribe should be considered a large threat, as each one carries at least a minor artifact retrieved from a large battle. This artifact does not count against their gold limit.</p><p></p><p>They have also advanced far past what any normal goblin (or even normal races) can achieve in 10 years. Sometimes these goblins are in charge of an entire horde of other species, in other cases they run their own cabal. In any case, noone has realized that a "measly" goblin is in charge, and their efforts have the capacity to be combined.</p><p></p><p>Technik</p></blockquote><p></p>
[QUOTE="Technik4, post: 770377, member: 7211"] Dead Angel's Tribe History: The Dead Angel's Tribe was pretty much like any other tribe of goblins, it had a stereotypical fat goblin king, some agile scouts, some fierce warriors, and a lot of females and youngsters. But for a weird twist of fate, we wouldn't even know anything else about them; they stumbled across a large fight. The fight appeared to be between some evil organization and a motley crew of adventurers, but this was no ordinary fight. Both sides had summoned or gated in angels and demons and their fighting went on for hours. Curiously, a very whimsical avatar of a god happened along, and was enraged by this mighty battle, feeling it was recreating an ancient battle of angel vs devil. In response he decided to destroy everyone involved, such was his fury that he permanently translocated the celestial and fiendish combatants to the Prime Material plane, where they perished. Afterwards the god went about his business, content with his work. Grizbal of the goblin tribes had seen it all. He came running back to his tribe, telling of troves of items to be had. The whole tribe surged towards the battlefield and began fighting over the spoils. Goblins arent very tall, and there was quite a bit of falling down involved. The fell into some of the former bodies of heavenly and hellish beings. The entire tribe and any babies in the womb were changed thereafter. A frenzy came upon them, and they danced in the corpses of those fallen, mixing the blood and reveling in it. Present: Today the Dead Angel's Tribe is no joke, indeed they have come farther than most savage creatures could dream, some even having artifacts. They have not admitted any new members in the 10 years since the Day of Ascendance, as they call it, though they have no qualms about ruling over lesser beings. They are an organization veiled in secrecy, most humans believing that they are a relatively new assasin's guild. The truth is far darker. Lord Grizbal - Rog 16 Rog16; small humanoid; AL NE HD 16d6+48; hp 100; Init +5; Spd 30 ft; AC 25; Atk +24/+19/+14 melee (1d8+13, 15-20/x2 +6 unholy keen longsword) SQ: Darkvision 60 ft; SV Fort +10, Ref +17, Will +7; Str 20, Dex 20, Con 16, Int 14, Wis 10, Cha 8. Skills: (190 points) Hide +28, Move Silently +28, Listen +21, Spot +21, Sense Motive +19, Bluff +18, Intimidate +18, Tumble +24, Search +12, Disable Device +11, Open Locks +24, Diplomacy +14. Feats: (6) Alertness, Martial Weapon Proficiency (Longsword), Weapon Focus (Longsword), Dodge, Mobility, Spring Attack, Improved Cirtical (Longsword). Uncanny Dodge, Uncanny Dodge (+2 vs Traps), Evasion, Opportunist, Slippery Mind, Sneak Attack +8d6. Languages: Common, Goblin, Orc, Giant Armor: +5 Mithral Chain Shirt Weapons: Sword of Kas Possessions: Sword of Kas, Amulet of Health +4, Winged Boots, Ring of Protection +2, Cloak of Protection +2, 1,000 gold in misc items. Goblin Virtues: Hate. Goblins hate their position in life as much as anyone would expect, but often they die before their hate has a chance to manifest. When their hatred has time to fester and mature it is shown to be the true power it is. Flavor: Grizbal was the first to see the battle take place, and upon bringing his tribe to the site, he tried to usurp as much power as possible. He dethroned Omar, the former King, and announced himself Lord. Today he rules from the shadows, everyone afraid to trust him, yet also afraid to lose his trust. Tactics: Grizbal is a deadly opponent. His artifact sword gives him a huge advantage in combat, especially with his sneak attack. He is almost always with lackeys of some kind, and if he is threatened almost always has an escape route. Omar, the endless - Ftr 2/Sor10 Eliza, the mother - Expert 2/Cleric 8 Dead Angel Tribe Template ECL: +1 or +2, depending Bonuses: Each surviving member of the tribe should be considered a large threat, as each one carries at least a minor artifact retrieved from a large battle. This artifact does not count against their gold limit. They have also advanced far past what any normal goblin (or even normal races) can achieve in 10 years. Sometimes these goblins are in charge of an entire horde of other species, in other cases they run their own cabal. In any case, noone has realized that a "measly" goblin is in charge, and their efforts have the capacity to be combined. Technik [/QUOTE]
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