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GOBLIN ARMY vs. 10th lvl PCs: Seeking some ideas. [My players GET LOST!]
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<blockquote data-quote="green slime" data-source="post: 471417" data-attributes="member: 1325"><p></p><p></p><p><span style="color: firebrick"></span></p><p><span style="color: firebrick">Random notes:</span></p><p><span style="color: firebrick">They would seem to be lacking in brute strength. </span></p><p><span style="color: firebrick">4 characters are going to have a hard time keeping scores of goblins away from the Wizard.</span></p><p><span style="color: firebrick"></span></p><p><span style="color: firebrick">I'd arm the goblins with lots of minor magic items, and less often used non-magic items: Flaming Oil, Thunderstones, That gluey paste, and NETS. Definitely nets. And while they are trying to escape the net, pummel them badly.</span></p><p><span style="color: firebrick"></span></p><p><span style="color: firebrick">Rock slides are also efficient in forcing the players to use fly when they don't want to. Especially if it is the limited times per day variety. They then become the target for 20 odd archers/crossbowgoblins.</span></p><p><span style="color: firebrick"></span></p><p><span style="color: firebrick">You can really turn the hastle up a notch by having them constantly harrowed. No sooner do they scorch all the archers with a <em>fireball</em> than another trap is sprung, or a ballistae bolt is fired from within a cave towards their ledge. Or a net drops down upon them from a ledge above, or a pair of Dire Wolves chews on a pony. Make it seem like the little buggers are everywhere, and as numerous as the stars in the heavens. Make sure, though that it doesn't come across as being too well co-ordinated, but rather a massive pot-purri of oportunism and mayhem.</span></p><p><span style="color: firebrick"></span></p><p><span style="color: firebrick">At the end of the session, you can have the valley/mountain become very quiet. That should then freak them a bit.</span></p></blockquote><p></p>
[QUOTE="green slime, post: 471417, member: 1325"] [color=skyblue][/color] [COLOR=firebrick] Random notes: They would seem to be lacking in brute strength. 4 characters are going to have a hard time keeping scores of goblins away from the Wizard. I'd arm the goblins with lots of minor magic items, and less often used non-magic items: Flaming Oil, Thunderstones, That gluey paste, and NETS. Definitely nets. And while they are trying to escape the net, pummel them badly. Rock slides are also efficient in forcing the players to use fly when they don't want to. Especially if it is the limited times per day variety. They then become the target for 20 odd archers/crossbowgoblins. You can really turn the hastle up a notch by having them constantly harrowed. No sooner do they scorch all the archers with a [i]fireball[/i] than another trap is sprung, or a ballistae bolt is fired from within a cave towards their ledge. Or a net drops down upon them from a ledge above, or a pair of Dire Wolves chews on a pony. Make it seem like the little buggers are everywhere, and as numerous as the stars in the heavens. Make sure, though that it doesn't come across as being too well co-ordinated, but rather a massive pot-purri of oportunism and mayhem. At the end of the session, you can have the valley/mountain become very quiet. That should then freak them a bit.[/COLOR] [/QUOTE]
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