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GOBLIN ARMY vs. 10th lvl PCs: Seeking some ideas. [My players GET LOST!]
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<blockquote data-quote="nameless" data-source="post: 471566" data-attributes="member: 1543"><p>It might also be important to note that goblins as a whole are not particularly smart or courageous. Sure, their leaders might be of decent level, but the rank and file that make an army dangerous are cannon fodder. Assuming the players don't overtly try to just break the army through fear, they will try to break them into smaller groups. 2 Rogues, an Illusionist, and a Druid are pretty much a perfect group for distraction and misdirection.</p><p></p><p>Here's the challenge for the gobbos: They need to find the PCs before they can slaughter them. One giant stampeding army isn't great for tracking down 4 or 5 guys who don't want to be found. The 70 member group will have to split up to find the party, then hopefully call for reinforcements.</p><p></p><p>If I were the PCs, I would probably use a horn at least once to pull the group into a trap. If it worked well enough, I might be abe to get away with using the horn twice. Good chance of some innocuous animal being the druid and kicking off another ambush. Some illusion spells, maybe some traps if the rogues have enough time. I don't know what the shadowdancer does with his shadow, but if that thing makes spawn, it could be a bad thing for the goblin army. If it doesn't make spawn, it still doesn't take a lot of strength drain to put a goblin out of commission.</p><p></p><p>First of all, you should try and figure out what information that I said above the goblins might know. Their recon probably isn't as good as mine <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" />. Beyond seeing through the PCs ambushes, the goblins want to be the ones with surprise, not vice versa. That probably means putting a lot of eggs in one basket and magicking up a few single scouts to bring a large group down on the PCs heads.</p><p></p><p>-nameless</p></blockquote><p></p>
[QUOTE="nameless, post: 471566, member: 1543"] It might also be important to note that goblins as a whole are not particularly smart or courageous. Sure, their leaders might be of decent level, but the rank and file that make an army dangerous are cannon fodder. Assuming the players don't overtly try to just break the army through fear, they will try to break them into smaller groups. 2 Rogues, an Illusionist, and a Druid are pretty much a perfect group for distraction and misdirection. Here's the challenge for the gobbos: They need to find the PCs before they can slaughter them. One giant stampeding army isn't great for tracking down 4 or 5 guys who don't want to be found. The 70 member group will have to split up to find the party, then hopefully call for reinforcements. If I were the PCs, I would probably use a horn at least once to pull the group into a trap. If it worked well enough, I might be abe to get away with using the horn twice. Good chance of some innocuous animal being the druid and kicking off another ambush. Some illusion spells, maybe some traps if the rogues have enough time. I don't know what the shadowdancer does with his shadow, but if that thing makes spawn, it could be a bad thing for the goblin army. If it doesn't make spawn, it still doesn't take a lot of strength drain to put a goblin out of commission. First of all, you should try and figure out what information that I said above the goblins might know. Their recon probably isn't as good as mine :D. Beyond seeing through the PCs ambushes, the goblins want to be the ones with surprise, not vice versa. That probably means putting a lot of eggs in one basket and magicking up a few single scouts to bring a large group down on the PCs heads. -nameless [/QUOTE]
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