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GOBLIN ARMY vs. 10th lvl PCs: Seeking some ideas. [My players GET LOST!]
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<blockquote data-quote="Zaruthustran" data-source="post: 472203" data-attributes="member: 1457"><p><strong>Bye bye party</strong></p><p></p><p>The PCs are tough spellcasters, but spells are finite. And casters must have distraction-free rest in order to regain spells.</p><p></p><p>Basic idea: </p><p>The goblins should get the the pcs to blow their spells, then deny them rest. Soon, all the spells are gone, and the PCs are dead meat. </p><p></p><p>Elaboration: </p><p>The goblins should surround the PCs' camp and attack at night. Preferably, they should blanket the battlefield with smoke (from spells or smoldering leaves). A small number of goblins should sneak up from all sides, each pushing contraptions that amount to a bunch of goblin scarecrows. These "groups of goblins" will draw the big area effect spells. Each time the PCs mount a serious attack, the goblins should flee (scattering cheap caltrops in their wake). </p><p></p><p>Attacking in waves, it should be easy to sneak up, fire a bunch of arrows (20's do happen), and scatter. Once the spells are gone the PCs will probably try to sneak away or break out. At that point, the gobbos attack in massive waves. Again, use smoke, caltrops, loud noise (deny the PCs the ability to hear orders or verbally communicate), and even minor tricks like Ghost Sound, Minor Illusion, and Ventriliquism to create confusion and seperate the individual characters. With landmarks obscured, call for lots of Intuit Direction checks to make sure PCs keep their sense of direction amid the chaos. Eventually the pcs will be seriously weakened and probably scattered. That's when all the remaining gobbos charge, including the leveled gobbos. The end.</p><p></p><p>-z</p><p></p><p>ps: ever see the movie "Zulu"? The pcs are the British colonials, armed with high power weapons (spells). But weapons depend on limited ammo (spell slots). Once the guns are empty, the primitives are able to overrun the camp.</p></blockquote><p></p>
[QUOTE="Zaruthustran, post: 472203, member: 1457"] [b]Bye bye party[/b] The PCs are tough spellcasters, but spells are finite. And casters must have distraction-free rest in order to regain spells. Basic idea: The goblins should get the the pcs to blow their spells, then deny them rest. Soon, all the spells are gone, and the PCs are dead meat. Elaboration: The goblins should surround the PCs' camp and attack at night. Preferably, they should blanket the battlefield with smoke (from spells or smoldering leaves). A small number of goblins should sneak up from all sides, each pushing contraptions that amount to a bunch of goblin scarecrows. These "groups of goblins" will draw the big area effect spells. Each time the PCs mount a serious attack, the goblins should flee (scattering cheap caltrops in their wake). Attacking in waves, it should be easy to sneak up, fire a bunch of arrows (20's do happen), and scatter. Once the spells are gone the PCs will probably try to sneak away or break out. At that point, the gobbos attack in massive waves. Again, use smoke, caltrops, loud noise (deny the PCs the ability to hear orders or verbally communicate), and even minor tricks like Ghost Sound, Minor Illusion, and Ventriliquism to create confusion and seperate the individual characters. With landmarks obscured, call for lots of Intuit Direction checks to make sure PCs keep their sense of direction amid the chaos. Eventually the pcs will be seriously weakened and probably scattered. That's when all the remaining gobbos charge, including the leveled gobbos. The end. -z ps: ever see the movie "Zulu"? The pcs are the British colonials, armed with high power weapons (spells). But weapons depend on limited ammo (spell slots). Once the guns are empty, the primitives are able to overrun the camp. [/QUOTE]
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GOBLIN ARMY vs. 10th lvl PCs: Seeking some ideas. [My players GET LOST!]
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