Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Rocket your D&D 5E and Level Up: Advanced 5E games into space! Alpha Star Magazine Is Launching... Right Now!
Community
General Tabletop Discussion
*TTRPGs General
GOBLIN ARMY vs. 10th lvl PCs: Seeking some ideas. [My players GET LOST!]
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="s/LaSH" data-source="post: 476572" data-attributes="member: 6929"><p>Harrying is good. Darkness is good. And group tactics can be devastating.</p><p></p><p>First, vast numbers are very good for flanking in melee. If you can totally surround someone, they're completely flanked, and most of the goblins can start using Aid Another rolls (seven goblins aiding a single attacker gives +14 to hit, +16 when flanking is considered). A well-armed goblin with assistants can really deal out the damage, and really, swarming opponents is what goblins do best.</p><p></p><p>Second, grappling is a viable tactic. Goblins are small, so eight of them can grapple a single human, and once one of them has latched on, no more attacks of opportunity and no Dex bonus to AC. If you've got eight goblins hanging off you, there's a good chance one of them will actually beat you in a grapple check and pin you, dropping your AC 4 points for the surrounding goblins to jab at you. (Goblins are at a disadvantage when grappling powerful characters; their grapple bonus of BAB+STRmod+size mod is around -4, while 10th level rogues are likely to be closer to +7. Still, a difference of 11 can be beaten on a d20.)</p><p></p><p>(As a side note, I'd probably allow Aid Another actions to improve the grapple bonus. A tsunami of goblins should be able to bear even strong, experienced characters down. +14 to grapple? That's not too shabby!)</p><p></p><p>Third, goblins should be careful of opportunity attacks. That was the secondary reason the fighter in my campaign did so well against entire armies... an opportunity attack on a charging enemy, followed (in all likelihood) by a Cleave on the next one. (Then the Whirlwind Attack, but that's not too likely in this group.) If the goblins approach cautiously, they may take extra casualties from missile fire, but if any of the PCs have Combat Reflexes, it's likely that they'll be safer stopping 5' from the PCs and just taking a step on their next action. It might take longer to surround the PCs for flanking, too. I'd weigh it up depending on the tactical situation; if you have enough casters, Protection From Arrows (Sor/Wiz 2) can be very useful in this circumstance. (DR 10/+1 against all ranged weapons.)</p><p></p><p>Finally, if the PCs are holed up in a limited area, why bother firing 'filth'-tipped arrows when you could just fling buckets of 'filth' in the first place? I guarantee the PCs wouldn't have an easy time resting in those circumstances, and would almost certainly contract filth fever over the next couple of days. Slow Dex/Con drain ensues; after a week, they're down maybe 10 Dex, 10 Con and have very poor chances of ever shrugging off the disease. It's a nasty way to die. ("Eeww, it got into my iron rations!" Do we eat, or do we starve?)</p></blockquote><p></p>
[QUOTE="s/LaSH, post: 476572, member: 6929"] Harrying is good. Darkness is good. And group tactics can be devastating. First, vast numbers are very good for flanking in melee. If you can totally surround someone, they're completely flanked, and most of the goblins can start using Aid Another rolls (seven goblins aiding a single attacker gives +14 to hit, +16 when flanking is considered). A well-armed goblin with assistants can really deal out the damage, and really, swarming opponents is what goblins do best. Second, grappling is a viable tactic. Goblins are small, so eight of them can grapple a single human, and once one of them has latched on, no more attacks of opportunity and no Dex bonus to AC. If you've got eight goblins hanging off you, there's a good chance one of them will actually beat you in a grapple check and pin you, dropping your AC 4 points for the surrounding goblins to jab at you. (Goblins are at a disadvantage when grappling powerful characters; their grapple bonus of BAB+STRmod+size mod is around -4, while 10th level rogues are likely to be closer to +7. Still, a difference of 11 can be beaten on a d20.) (As a side note, I'd probably allow Aid Another actions to improve the grapple bonus. A tsunami of goblins should be able to bear even strong, experienced characters down. +14 to grapple? That's not too shabby!) Third, goblins should be careful of opportunity attacks. That was the secondary reason the fighter in my campaign did so well against entire armies... an opportunity attack on a charging enemy, followed (in all likelihood) by a Cleave on the next one. (Then the Whirlwind Attack, but that's not too likely in this group.) If the goblins approach cautiously, they may take extra casualties from missile fire, but if any of the PCs have Combat Reflexes, it's likely that they'll be safer stopping 5' from the PCs and just taking a step on their next action. It might take longer to surround the PCs for flanking, too. I'd weigh it up depending on the tactical situation; if you have enough casters, Protection From Arrows (Sor/Wiz 2) can be very useful in this circumstance. (DR 10/+1 against all ranged weapons.) Finally, if the PCs are holed up in a limited area, why bother firing 'filth'-tipped arrows when you could just fling buckets of 'filth' in the first place? I guarantee the PCs wouldn't have an easy time resting in those circumstances, and would almost certainly contract filth fever over the next couple of days. Slow Dex/Con drain ensues; after a week, they're down maybe 10 Dex, 10 Con and have very poor chances of ever shrugging off the disease. It's a nasty way to die. ("Eeww, it got into my iron rations!" Do we eat, or do we starve?) [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
GOBLIN ARMY vs. 10th lvl PCs: Seeking some ideas. [My players GET LOST!]
Top