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GOBLIN ARMY vs. 10th lvl PCs: Seeking some ideas. [My players GET LOST!]
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<blockquote data-quote="Elder-Basilisk" data-source="post: 476606" data-attributes="member: 3146"><p>The goblins know the makeup of the party. The party is unusually lacking in brute strength--they don't have any brutes but they have a lot of finesse types and lots of magic.</p><p></p><p>The goblins have 70 odd grunts and one notable wizard if I read your post correctly. They should make use of that. A few low-level spells off of scrolls may be able to convince the PCs to waste a considerable amount of magical firepower. Find them where they camp--a few goblin ranger/rogue scouts should suffice for this. Then attack them in the dark. But start off the attack with a few diversions. An unseen servant with a heavy crossbow and a firepot. Light a crossbow bolt on fire and fire it in the general direction of the PCs' camp. Then move the Unseen Servant away and use a Dancing Lights spell to create the illusion of four more arrows lighting up in the same area. When the web or fireball spell comes in that's one spell down. Move around to the other side and repeat.</p><p></p><p>Assuming there's a shaman in the gobbo group, have him put silence on a stone and then cast invisibility on a gobbo or two. The gobbo then sneaks into camp (he may need an ally with a good poisoned arrow to take care of any animal companions with scent) and takes whatever stuff is lying around. You can give the gobbo a backup spellcaster with Fog Cloud prepared to cover his retreat if necessary.</p><p></p><p>Pretty soon, the PCs will be awake all night have wasted several spells, and the wizard at least will be unable to recover them in the morning. When the divine casters prepare their spells, launch another hit and fade volley of arrows. You might want to use a silent image spell to create an image of some gobbos about 50 feet from where the archers really are. Doing this a couple of times will keep the priests and druid from collecting their spells. They will probably have wasted a few more spells attempting to stop the attack too.</p><p></p><p>If you have moderate to high level goblin rogues, give them a few potions of expeditous retreat. Have them shoot a few arrows of silence into the camp. When the spellcasters leave the areas of silence to cast spells, have the (until then) invisible goblin rogues flank and sneak attack them. Even better if they're ranger/rogues and can sneak attack with two weapons. If you were really vicious, the goblin wizard's familiar could be there too--with a Vampiric Touch or ghoul touch spell ready to discharge. If he used ghoul touch first and the PC blew the save, one of the rogues could then coup de grace the PC instead of doing a normal sneak attack. As soon as they finish their attacks, the wizard--alerted by his familiar--could drop a fog cloud on the area in order to cover their escape.</p><p></p><p>When the PCs have used up some of their resources, mount an attack. I'd mix up units of gobbos with spectral force style illusions. When the PCs fireball the illusionary unit of goblin infantry, the real gobbos are sneaking around behind them. The goblins will need to make good use of things like obscuring mist and fog cloud (the concealment will prevent wizards from using ranged spells and rogues from sneak attacking). A calm animals spell from a low level gobbo druid/shaman should be used to keep the druid's animal companions out of the fight.</p><p></p><p>Low level goblin fighters (expertise, improved disarm) can also take advantage of the PCs low attack bonusses by disarming their weapons. If you have hobgoblins, you can skip improved disarm and just use ranseurs (the large weapon factor will help a lot). If you have potions of true strike in your campaign, using them will guarantee success. Alternately goblin fighter or rogue/wizards will do the trick. When a weapon drops, another goblin should pick it up and run (or the wizard could have unseen servants around with orders to do that).</p><p></p><p>Also, if you can, attack on a moonless and starless night. The goblins will do fine because of darkvision but unless your party's rogues have darkvision, their opponents will have concealment and will thus be immune to sneak attacks. Dispel Magics or readied counterspells can take out any magical light sources the PCs have. Alternately, you can just have the goblins shoot any light source they see moving. They don't need to be within darkvision range to do that. . . .</p></blockquote><p></p>
[QUOTE="Elder-Basilisk, post: 476606, member: 3146"] The goblins know the makeup of the party. The party is unusually lacking in brute strength--they don't have any brutes but they have a lot of finesse types and lots of magic. The goblins have 70 odd grunts and one notable wizard if I read your post correctly. They should make use of that. A few low-level spells off of scrolls may be able to convince the PCs to waste a considerable amount of magical firepower. Find them where they camp--a few goblin ranger/rogue scouts should suffice for this. Then attack them in the dark. But start off the attack with a few diversions. An unseen servant with a heavy crossbow and a firepot. Light a crossbow bolt on fire and fire it in the general direction of the PCs' camp. Then move the Unseen Servant away and use a Dancing Lights spell to create the illusion of four more arrows lighting up in the same area. When the web or fireball spell comes in that's one spell down. Move around to the other side and repeat. Assuming there's a shaman in the gobbo group, have him put silence on a stone and then cast invisibility on a gobbo or two. The gobbo then sneaks into camp (he may need an ally with a good poisoned arrow to take care of any animal companions with scent) and takes whatever stuff is lying around. You can give the gobbo a backup spellcaster with Fog Cloud prepared to cover his retreat if necessary. Pretty soon, the PCs will be awake all night have wasted several spells, and the wizard at least will be unable to recover them in the morning. When the divine casters prepare their spells, launch another hit and fade volley of arrows. You might want to use a silent image spell to create an image of some gobbos about 50 feet from where the archers really are. Doing this a couple of times will keep the priests and druid from collecting their spells. They will probably have wasted a few more spells attempting to stop the attack too. If you have moderate to high level goblin rogues, give them a few potions of expeditous retreat. Have them shoot a few arrows of silence into the camp. When the spellcasters leave the areas of silence to cast spells, have the (until then) invisible goblin rogues flank and sneak attack them. Even better if they're ranger/rogues and can sneak attack with two weapons. If you were really vicious, the goblin wizard's familiar could be there too--with a Vampiric Touch or ghoul touch spell ready to discharge. If he used ghoul touch first and the PC blew the save, one of the rogues could then coup de grace the PC instead of doing a normal sneak attack. As soon as they finish their attacks, the wizard--alerted by his familiar--could drop a fog cloud on the area in order to cover their escape. When the PCs have used up some of their resources, mount an attack. I'd mix up units of gobbos with spectral force style illusions. When the PCs fireball the illusionary unit of goblin infantry, the real gobbos are sneaking around behind them. The goblins will need to make good use of things like obscuring mist and fog cloud (the concealment will prevent wizards from using ranged spells and rogues from sneak attacking). A calm animals spell from a low level gobbo druid/shaman should be used to keep the druid's animal companions out of the fight. Low level goblin fighters (expertise, improved disarm) can also take advantage of the PCs low attack bonusses by disarming their weapons. If you have hobgoblins, you can skip improved disarm and just use ranseurs (the large weapon factor will help a lot). If you have potions of true strike in your campaign, using them will guarantee success. Alternately goblin fighter or rogue/wizards will do the trick. When a weapon drops, another goblin should pick it up and run (or the wizard could have unseen servants around with orders to do that). Also, if you can, attack on a moonless and starless night. The goblins will do fine because of darkvision but unless your party's rogues have darkvision, their opponents will have concealment and will thus be immune to sneak attacks. Dispel Magics or readied counterspells can take out any magical light sources the PCs have. Alternately, you can just have the goblins shoot any light source they see moving. They don't need to be within darkvision range to do that. . . . [/QUOTE]
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