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Goblin Brawlers (four monsters, feedback appreciated)
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<blockquote data-quote="Mesh Hong" data-source="post: 5361057" data-attributes="member: 73463"><p><span style="font-family: 'Verdana'"><span style="color: white">My basic advice when designing creatures is to think about what you want them to do, what makes them different, what is their combat style or signature move. When you have a concept from that you then design the creature to act in that way.</span></span></p><p> </p><p><span style="font-family: 'Verdana'"><span style="color: white">An issue with your level 3 goblin brawler (leader) is that it only has one attack and it’s a punch, admittedly it has an extra critical component but there is a very good chance that it will never come up in play. Your creature sort of fulfils the leader role with its Superior Goblin Tactics (which I like) but again it could maybe have more.</span></span></p><p> </p><p><span style="font-family: 'Verdana'"><span style="color: white">When I think of a goblin brawler I see a lightweight fist fighter, possibly like a bare knuckle boxer or streetfighter, <em>personally</em> I see skirmisher rather than brute, but brute could work if it was more hard hitting and less footwork based:</span></span></p><p> </p><p><span style="font-family: 'Verdana'"><span style="color: white">These are ideas or concepts that spring to mind (for brute):</span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">- one, two punch</span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">- sucker punch</span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">- knockout blow</span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">- leg sweep</span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">- pinning hold</span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">- dirty kick</span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">- duck and punch</span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">- block</span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">- toughness (used to taking punches to its little green face)</span></span></p><p> </p><p><span style="font-family: 'Verdana'"><span style="color: white">This is what that leads to, I have tried to keep to your stated aim of keeping it simple (to me that means trying to do away with recharge powers to keep bookkeeping to a minimum).</span></span></p><p> </p><p><span style="color: white"><strong><span style="font-family: 'Verdana'"><span style="font-size: 12px">Goblin Brawler</span></span></strong><span style="font-family: 'Verdana'"> Level 3 Brute (Leader) </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">Small Natural Humanoid (goblin) XP 150 </span></span></p><p> </p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Initiative</span></strong><span style="font-family: 'Verdana'"> +2 <strong>Senses</strong> Perception +1, low-light vision</span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">HP</span></strong><span style="font-family: 'Verdana'"> 56; Bloodied 28 </span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">AC</span></strong><span style="font-family: 'Verdana'"> 15; <strong>Fortitude</strong> 16, <strong>Reflex</strong> 15, <strong>Will</strong> 14 </span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Speed</span></strong><span style="font-family: 'Verdana'"> 6 </span></span></p><p> </p><p><strong><span style="font-family: 'Verdana'"><span style="color: white">TRAITS</span></span></strong></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">He's the Champ!</span></strong><span style="font-family: 'Times New Roman'">♦</span><span style="font-family: 'Verdana'"> aura 5 </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">All allied goblins inside the aura gain a +1 bonus to attack rolls and can </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">shift 2 squares instead of 1 when using their Goblin Tactics power </span></span></p><p> </p><p><strong><span style="font-family: 'Verdana'"><span style="color: white">STANDARD ACTIONS</span></span></strong></p><p><span style="color: white"><span style="font-family: 'Verdana'"><img src="http://www.enworld.org/forum/images/smilies/bm.gif" class="smilie" loading="lazy" alt=":bmelee:" title="Basic Melee :bmelee:" data-shortname=":bmelee:" /> <strong>Straight Punch</strong> </span><span style="font-family: 'Times New Roman'">♦</span><span style="font-family: 'Verdana'"> at-will </span></span></p><p><span style="color: white"><em><span style="font-family: 'Verdana'">Attack:</span></em><span style="font-family: 'Verdana'"> Melee 1 (one creature); +8 vs AC</span></span></p><p><span style="color: white"><em><span style="font-family: 'Verdana'">Hit:</span></em><span style="font-family: 'Verdana'"> 1d10+6 damage </span></span></p><p> </p><p><span style="color: white"><span style="font-family: 'Verdana'"><img src="http://www.enworld.org/forum/images/smilies/m.gif" class="smilie" loading="lazy" alt=":melee:" title="Melee :melee:" data-shortname=":melee:" /> <strong>The Old One Two</strong> </span><span style="font-family: 'Times New Roman'">♦</span><span style="font-family: 'Verdana'"> at-will </span></span></p><p><span style="color: white"><em><span style="font-family: 'Verdana'">Primary Attack:</span></em><span style="font-family: 'Verdana'"> Melee 1 (one creature); +8 vs AC</span></span></p><p><span style="color: white"><em><span style="font-family: 'Verdana'">Hit:</span></em><span style="font-family: 'Verdana'"> 1d4+4 damage and the Goblin Brawler gains a +2 bonus to its attack </span></span></p><p><span style="color: white"><span style="font-family: 'Verdana'">roll when making the Secondary Attack</span></span></p><p><span style="color: white"><em><span style="font-family: 'Verdana'">Effect:</span></em><span style="font-family: 'Verdana'"> The Goblin Brawler shifts one square and makes the following </span></span></p><p><span style="color: white"><span style="font-family: 'Verdana'">Secondary Attack against the same target</span></span></p><p><span style="color: white"><em><span style="font-family: 'Verdana'">Secondary Attack:</span></em><span style="font-family: 'Verdana'"> Melee 1 (primary target); +6 vs Fortitude</span></span></p><p><span style="color: white"><em><span style="font-family: 'Verdana'">Hit:</span></em><span style="font-family: 'Verdana'"> 1d6+6 damage and the target is knocked prone </span></span></p><p> </p><p><strong><span style="font-family: 'Verdana'"><span style="color: white">MOVE ACTIONS</span></span></strong></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Ducking and Diving </span></strong><span style="font-family: 'Times New Roman'">♦</span><span style="font-family: 'Verdana'"> encounter) </span></span></p><p><span style="color: white"><em><span style="font-family: 'Verdana'">Effect:</span></em><span style="font-family: 'Verdana'"> The Goblin Brawler shifts 3 squares </span></span></p><p> </p><p><strong><span style="font-family: 'Verdana'"><span style="color: white">MINOR ACTIONS</span></span></strong></p><p><span style="color: white"><span style="font-family: 'Verdana'"><img src="http://www.enworld.org/forum/images/smilies/m.gif" class="smilie" loading="lazy" alt=":melee:" title="Melee :melee:" data-shortname=":melee:" /> <strong>Dirty Kick</strong> </span><span style="font-family: 'Times New Roman'">♦</span><span style="font-family: 'Verdana'"> 1/round </span></span></p><p><span style="color: white"><em><span style="font-family: 'Verdana'">Attack:</span></em><span style="font-family: 'Verdana'"> Melee 1 (one prone creature); +6 vs Reflex</span></span></p><p><span style="color: white"><em><span style="font-family: 'Verdana'">Hit:</span></em><span style="font-family: 'Verdana'"> 4 damage and the target takes a -1 penalty to attack rolls until the </span></span></p><p><span style="color: white"><span style="font-family: 'Verdana'">end of its next turn </span></span></p><p> </p><p><strong><span style="font-family: 'Verdana'"><span style="color: white">TRIGGERED ACTIONS</span></span></strong></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Block and Dodge</span></strong><span style="font-family: 'Times New Roman'">♦ </span><span style="font-family: 'Verdana'">at-will</span></span></p><p><span style="color: white"><em><span style="font-family: 'Verdana'">Trigger:</span></em><span style="font-family: 'Verdana'"> The Goblin Brawler is damaged by a melee attack</span></span></p><p><span style="color: white"><em><span style="font-family: 'Verdana'">Effect (Immediate Interrupt):</span></em><span style="font-family: 'Verdana'"> The Goblin Brawler takes half damage and </span></span></p><p><span style="color: white"><span style="font-family: 'Verdana'">shifts into any free square adjacent to the triggering creature</span></span></p><p> </p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Alignment</span></strong><span style="font-family: 'Verdana'"> Unaligned <strong>Languages</strong> (slurred) common, goblin </span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Skills</span></strong><span style="font-family: 'Verdana'"> Athletics +9, Endurance +9, Streetwise +4 </span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Str</span></strong><span style="font-family: 'Verdana'"> 16 (+4) <strong>Dex</strong> 12 (+2) <strong>Wis</strong> 10 (+1) </span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Con</span></strong><span style="font-family: 'Verdana'"> 16 (+4) <strong>Int</strong> 8 (+0) <strong>Cha</strong> 6 (-1) </span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Equipment</span></strong><span style="font-family: 'Verdana'"> iron armguards</span></span></p><p> </p><p><span style="font-family: 'Verdana'"><span style="color: white">What I have tried to do is build him in a memorable way and make him different to other goblins. I think <em>The Old One Two</em> and <em>Dirt Kick</em> are quite flavourful and <em>Block and Dodge</em> should be memorable, it could be a little annoying as an at will power but he really hasn’t got a lot of HPs to play with so I think it is fine.</span></span></p><p> </p><p><span style="font-family: 'Verdana'"><span style="color: white">Anyway I hope you find this useful or it gives you some ideas.</span></span></p></blockquote><p></p>
[QUOTE="Mesh Hong, post: 5361057, member: 73463"] [FONT=Verdana][COLOR=white]My basic advice when designing creatures is to think about what you want them to do, what makes them different, what is their combat style or signature move. When you have a concept from that you then design the creature to act in that way.[/COLOR][/FONT] [FONT=Verdana][COLOR=white]An issue with your level 3 goblin brawler (leader) is that it only has one attack and it’s a punch, admittedly it has an extra critical component but there is a very good chance that it will never come up in play. Your creature sort of fulfils the leader role with its Superior Goblin Tactics (which I like) but again it could maybe have more.[/COLOR][/FONT] [FONT=Verdana][COLOR=white]When I think of a goblin brawler I see a lightweight fist fighter, possibly like a bare knuckle boxer or streetfighter, [I]personally[/I] I see skirmisher rather than brute, but brute could work if it was more hard hitting and less footwork based:[/COLOR][/FONT] [FONT=Verdana][COLOR=white]These are ideas or concepts that spring to mind (for brute):[/COLOR][/FONT] [FONT=Verdana][COLOR=white]- one, two punch[/COLOR][/FONT] [FONT=Verdana][COLOR=white]- sucker punch[/COLOR][/FONT] [FONT=Verdana][COLOR=white]- knockout blow[/COLOR][/FONT] [FONT=Verdana][COLOR=white]- leg sweep[/COLOR][/FONT] [FONT=Verdana][COLOR=white]- pinning hold[/COLOR][/FONT] [FONT=Verdana][COLOR=white]- dirty kick[/COLOR][/FONT] [FONT=Verdana][COLOR=white]- duck and punch[/COLOR][/FONT] [FONT=Verdana][COLOR=white]- block[/COLOR][/FONT] [FONT=Verdana][COLOR=white]- toughness (used to taking punches to its little green face)[/COLOR][/FONT] [FONT=Verdana][COLOR=white]This is what that leads to, I have tried to keep to your stated aim of keeping it simple (to me that means trying to do away with recharge powers to keep bookkeeping to a minimum).[/COLOR][/FONT] [COLOR=white][B][FONT=Verdana][SIZE=3]Goblin Brawler[/SIZE][/FONT][/B][FONT=Verdana] Level 3 Brute (Leader) [/FONT][/COLOR] [FONT=Verdana][COLOR=white]Small Natural Humanoid (goblin) XP 150 [/COLOR][/FONT] [COLOR=white][B][FONT=Verdana]Initiative[/FONT][/B][FONT=Verdana] +2 [B]Senses[/B] Perception +1, low-light vision[/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]HP[/FONT][/B][FONT=Verdana] 56; Bloodied 28 [/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]AC[/FONT][/B][FONT=Verdana] 15; [B]Fortitude[/B] 16, [B]Reflex[/B] 15, [B]Will[/B] 14 [/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]Speed[/FONT][/B][FONT=Verdana] 6 [/FONT][/COLOR] [B][FONT=Verdana][COLOR=white]TRAITS[/COLOR][/FONT][/B] [COLOR=white][B][FONT=Verdana]He's the Champ![/FONT][/B][FONT=Times New Roman]♦[/FONT][FONT=Verdana] aura 5 [/FONT][/COLOR] [FONT=Verdana][COLOR=white]All allied goblins inside the aura gain a +1 bonus to attack rolls and can [/COLOR][/FONT] [FONT=Verdana][COLOR=white]shift 2 squares instead of 1 when using their Goblin Tactics power [/COLOR][/FONT] [B][FONT=Verdana][COLOR=white]STANDARD ACTIONS[/COLOR][/FONT][/B] [COLOR=white][FONT=Verdana]:bmelee: [B]Straight Punch[/B] [/FONT][FONT=Times New Roman]♦[/FONT][FONT=Verdana] at-will [/FONT][/COLOR] [COLOR=white][I][FONT=Verdana]Attack:[/FONT][/I][FONT=Verdana] Melee 1 (one creature); +8 vs AC[/FONT][/COLOR] [COLOR=white][I][FONT=Verdana]Hit:[/FONT][/I][FONT=Verdana] 1d10+6 damage [/FONT][/COLOR] [COLOR=white][FONT=Verdana]:melee: [B]The Old One Two[/B] [/FONT][FONT=Times New Roman]♦[/FONT][FONT=Verdana] at-will [/FONT][/COLOR] [COLOR=white][I][FONT=Verdana]Primary Attack:[/FONT][/I][FONT=Verdana] Melee 1 (one creature); +8 vs AC[/FONT][/COLOR] [COLOR=white][I][FONT=Verdana]Hit:[/FONT][/I][FONT=Verdana] 1d4+4 damage and the Goblin Brawler gains a +2 bonus to its attack [/FONT][/COLOR] [COLOR=white][FONT=Verdana]roll when making the Secondary Attack[/FONT][/COLOR] [COLOR=white][I][FONT=Verdana]Effect:[/FONT][/I][FONT=Verdana] The Goblin Brawler shifts one square and makes the following [/FONT][/COLOR] [COLOR=white][FONT=Verdana]Secondary Attack against the same target[/FONT][/COLOR] [COLOR=white][I][FONT=Verdana]Secondary Attack:[/FONT][/I][FONT=Verdana] Melee 1 (primary target); +6 vs Fortitude[/FONT][/COLOR] [COLOR=white][I][FONT=Verdana]Hit:[/FONT][/I][FONT=Verdana] 1d6+6 damage and the target is knocked prone [/FONT][/COLOR] [B][FONT=Verdana][COLOR=white]MOVE ACTIONS[/COLOR][/FONT][/B] [COLOR=white][B][FONT=Verdana]Ducking and Diving [/FONT][/B][FONT=Times New Roman]♦[/FONT][FONT=Verdana] encounter) [/FONT][/COLOR] [COLOR=white][I][FONT=Verdana]Effect:[/FONT][/I][FONT=Verdana] The Goblin Brawler shifts 3 squares [/FONT][/COLOR] [B][FONT=Verdana][COLOR=white]MINOR ACTIONS[/COLOR][/FONT][/B] [COLOR=white][FONT=Verdana]:melee: [B]Dirty Kick[/B] [/FONT][FONT=Times New Roman]♦[/FONT][FONT=Verdana] 1/round [/FONT][/COLOR] [COLOR=white][I][FONT=Verdana]Attack:[/FONT][/I][FONT=Verdana] Melee 1 (one prone creature); +6 vs Reflex[/FONT][/COLOR] [COLOR=white][I][FONT=Verdana]Hit:[/FONT][/I][FONT=Verdana] 4 damage and the target takes a -1 penalty to attack rolls until the [/FONT][/COLOR] [COLOR=white][FONT=Verdana]end of its next turn [/FONT][/COLOR] [B][FONT=Verdana][COLOR=white]TRIGGERED ACTIONS[/COLOR][/FONT][/B] [COLOR=white][B][FONT=Verdana]Block and Dodge[/FONT][/B][FONT=Times New Roman]♦ [/FONT][FONT=Verdana]at-will[/FONT][/COLOR] [COLOR=white][I][FONT=Verdana]Trigger:[/FONT][/I][FONT=Verdana] The Goblin Brawler is damaged by a melee attack[/FONT][/COLOR] [COLOR=white][I][FONT=Verdana]Effect (Immediate Interrupt):[/FONT][/I][FONT=Verdana] The Goblin Brawler takes half damage and [/FONT][/COLOR] [COLOR=white][FONT=Verdana]shifts into any free square adjacent to the triggering creature[/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]Alignment[/FONT][/B][FONT=Verdana] Unaligned [B]Languages[/B] (slurred) common, goblin [/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]Skills[/FONT][/B][FONT=Verdana] Athletics +9, Endurance +9, Streetwise +4 [/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]Str[/FONT][/B][FONT=Verdana] 16 (+4) [B]Dex[/B] 12 (+2) [B]Wis[/B] 10 (+1) [/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]Con[/FONT][/B][FONT=Verdana] 16 (+4) [B]Int[/B] 8 (+0) [B]Cha[/B] 6 (-1) [/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]Equipment[/FONT][/B][FONT=Verdana] iron armguards[/FONT][/COLOR] [FONT=Verdana][COLOR=white]What I have tried to do is build him in a memorable way and make him different to other goblins. I think [I]The Old One Two[/I] and [I]Dirt Kick[/I] are quite flavourful and [I]Block and Dodge[/I] should be memorable, it could be a little annoying as an at will power but he really hasn’t got a lot of HPs to play with so I think it is fine.[/COLOR][/FONT] [FONT=Verdana][COLOR=white]Anyway I hope you find this useful or it gives you some ideas.[/COLOR][/FONT] [/QUOTE]
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