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Goblin god: Maglubiyet
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<blockquote data-quote="BOZ" data-source="post: 562813" data-attributes="member: 1241"><p>i'm curious as to why you suggest elves and orcs for banestrike? yes, goblins hate those races aplenty, but their racial enemies are clearly dwarves and gnomes. yeah, i know, the orc/goblin war and all that... but still, i see the short fellows as more ideal picks.</p><p></p><p></p><p></p><p>so, i will do as you suggest and read up on SDAs. i'm still going with him having 21, and this is my working list:</p><p></p><p>Alter Reality, Alter Size, Avatar, Banestrike (gnomes and/or dwarves), Battlesense, Call Creatures (goblinoids), Control Creatures (goblinoids), Divine Blast, Divine Shield, Divine Weapon Focus (battleaxe), Divine Weapon Specialization (battleaxe), Extra Domain (Law, right?), Hand of Death, Mass Divine Blast, Wound Enemy</p><p></p><p>when i read up a bit more (hopefully today), i will add some other picks.</p><p></p><p></p><p>and here i go repeating myself: <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> (what i'm looking for here is your opinion on whether or not we need to keep this stuff, and if it works better as an SDA, or if there's another way we can fit it in.)</p><p></p><p>as far as more salient divine abilities, should we consider the following passage from Monster Mythology?</p><p>"The avatar can project burning hands for 16hp damage 1/turn, haste himself 1/day, and speak an unholy word 1/day. If the avatar is slain, the body explodes as a 10HD fireball."</p><p></p><p>i think the unholy word is covered by having blasphemy as a spell-like ability. any way we can/should give him burning hands and haste as powers - besides normal spellcasting abilities? and i think the fireball death throes is a must to keep - probably as an SDA.</p></blockquote><p></p>
[QUOTE="BOZ, post: 562813, member: 1241"] i'm curious as to why you suggest elves and orcs for banestrike? yes, goblins hate those races aplenty, but their racial enemies are clearly dwarves and gnomes. yeah, i know, the orc/goblin war and all that... but still, i see the short fellows as more ideal picks. so, i will do as you suggest and read up on SDAs. i'm still going with him having 21, and this is my working list: Alter Reality, Alter Size, Avatar, Banestrike (gnomes and/or dwarves), Battlesense, Call Creatures (goblinoids), Control Creatures (goblinoids), Divine Blast, Divine Shield, Divine Weapon Focus (battleaxe), Divine Weapon Specialization (battleaxe), Extra Domain (Law, right?), Hand of Death, Mass Divine Blast, Wound Enemy when i read up a bit more (hopefully today), i will add some other picks. and here i go repeating myself: ;) (what i'm looking for here is your opinion on whether or not we need to keep this stuff, and if it works better as an SDA, or if there's another way we can fit it in.) as far as more salient divine abilities, should we consider the following passage from Monster Mythology? "The avatar can project burning hands for 16hp damage 1/turn, haste himself 1/day, and speak an unholy word 1/day. If the avatar is slain, the body explodes as a 10HD fireball." i think the unholy word is covered by having blasphemy as a spell-like ability. any way we can/should give him burning hands and haste as powers - besides normal spellcasting abilities? and i think the fireball death throes is a must to keep - probably as an SDA. [/QUOTE]
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