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Goblin god: Maglubiyet
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<blockquote data-quote="Krishnath" data-source="post: 569983" data-attributes="member: 56"><p><span style="color: lightblue">Divine fire damage cannot be preveneted by fire immunity at least, check out the flamestrike spell for that... <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /> Also increasing the damage to 20d6 (As with a flamestrike spell) would be feasible, he is ment to be a threat to epic entities at the least.</span></p><p><span style="color: lightblue"></span></p><p><span style="color: lightblue">As for the Grow Creatures SDA I'm not so sure, I don't think neither animals nor nature is part of his portfolio, but making a race of giant fiendish worgs wouldn't really be that hard. Take a worg, add the dire template/advance it until it's huge and add the half-fiend template and there you go.</span></p><p><span style="color: lightblue"></span></p><p><span style="color: lightblue">As for what magic schools to remove, he only needs to remove two if we remove necromancy and divination, but since he is evil, I think we need to hold on to necromancy, so removing abjuration seems to be the best choice.</span></p><p><span style="color: lightblue"></span></p><p><span style="color: lightblue">Melee touch is equal to his BAB + Str boonus, the ranged touch is equal to his BAB + Dex bonus, so to calculate it easily, remove the bonuses from feats/weapon enhancements from his primary attack form for the melee touch attack bonus, then remove the Str bonus and add the dex bonus to get the ranged touch attack bonus.</span></p><p><span style="color: lightblue"></span></p><p><span style="color: lightblue">AS for the skills, you're on your own <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></span></p><p><span style="color: lightblue"></span></p><p><span style="color: lightblue">Later,</span></p></blockquote><p></p>
[QUOTE="Krishnath, post: 569983, member: 56"] [color=lightblue]Divine fire damage cannot be preveneted by fire immunity at least, check out the flamestrike spell for that... :D Also increasing the damage to 20d6 (As with a flamestrike spell) would be feasible, he is ment to be a threat to epic entities at the least. As for the Grow Creatures SDA I'm not so sure, I don't think neither animals nor nature is part of his portfolio, but making a race of giant fiendish worgs wouldn't really be that hard. Take a worg, add the dire template/advance it until it's huge and add the half-fiend template and there you go. As for what magic schools to remove, he only needs to remove two if we remove necromancy and divination, but since he is evil, I think we need to hold on to necromancy, so removing abjuration seems to be the best choice. Melee touch is equal to his BAB + Str boonus, the ranged touch is equal to his BAB + Dex bonus, so to calculate it easily, remove the bonuses from feats/weapon enhancements from his primary attack form for the melee touch attack bonus, then remove the Str bonus and add the dex bonus to get the ranged touch attack bonus. AS for the skills, you're on your own :D Later,[/color] [/QUOTE]
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