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Goblin gods (Khurgorbaeyag, Nomog-Geaya, and Bargrivyek)
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<blockquote data-quote="BOZ" data-source="post: 648982" data-attributes="member: 1241"><p>here's something to give thought to, the weapons/possessions of these gods:</p><p></p><p>Khurgorbaeyag:</p><p>1E:</p><p>"His only weapon is a great whip, with which he drives his followers on to their duties and into war. He may either attack twice with the lash, injuring foes with its supersonic snap, or may make a single attack against more dangerous foes. This single attack is designed to render enemies immobile; the whip unerringly wraps around the opponent’s feet or wings (out to the 30-foot range of the weapon) and acts as a Rope of Entanglement with three times normal hit points. In addition, anyone touched by the whip in either attack mode must save vs. magic at -4 or be affected as if by a Symbol of Hopelessness, immediately surrendering to the wielder. Victims of this effect of the whip will remain in despair for a number of weeks equal to 20 minus the victim’s wisdom score."</p><p></p><p>2E:</p><p>"His whip +3 can fly up to 30' as a rope of entanglement and a blow from it acts as a symbol of hopelessness, the effect lasting for a number of days equal to 20, minus the Wisdom of the creature struck. He carries a small copper cube which can be thrown at a target to expand into a 10' x 10' x 10' forcecage; those inside are affected as by a symbol of hopelessness (normal save versus spells to negate)."</p><p></p><p></p><p>Nomog-Geaya: (a broadsword, by the way, does 2d4 damage.)</p><p>1E:</p><p>"In battle he uses two weapons, one per hand: a broadsword which acts as a +3 Sword of Wounding, and a +2 axe which, upon a successful hit, immediately affects the victim as a Symbol of Pain."</p><p></p><p>2E:</p><p>"The avatar strikes with two weapons for each of his attack sequences (total four attacks per round). He is immune to any strength-draining magic, fear, and hopelessness. His broadsword +3 has the property of wounding, and his hand axe +2 has the same effects as a symbol of pain when it hits (normal saving throw versus spells to negate)."</p><p></p><p></p><p>Bargrivyek:</p><p>"His flail + 3 will stun an opponent struck for 1d6 rounds unless they make a saving throw versus spells."</p><p></p><p></p><p>Edit: of course, all DDG gods have +5 weapons, so ignore where it says otherwise. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p></blockquote><p></p>
[QUOTE="BOZ, post: 648982, member: 1241"] here's something to give thought to, the weapons/possessions of these gods: Khurgorbaeyag: 1E: "His only weapon is a great whip, with which he drives his followers on to their duties and into war. He may either attack twice with the lash, injuring foes with its supersonic snap, or may make a single attack against more dangerous foes. This single attack is designed to render enemies immobile; the whip unerringly wraps around the opponent’s feet or wings (out to the 30-foot range of the weapon) and acts as a Rope of Entanglement with three times normal hit points. In addition, anyone touched by the whip in either attack mode must save vs. magic at -4 or be affected as if by a Symbol of Hopelessness, immediately surrendering to the wielder. Victims of this effect of the whip will remain in despair for a number of weeks equal to 20 minus the victim’s wisdom score." 2E: "His whip +3 can fly up to 30' as a rope of entanglement and a blow from it acts as a symbol of hopelessness, the effect lasting for a number of days equal to 20, minus the Wisdom of the creature struck. He carries a small copper cube which can be thrown at a target to expand into a 10' x 10' x 10' forcecage; those inside are affected as by a symbol of hopelessness (normal save versus spells to negate)." Nomog-Geaya: (a broadsword, by the way, does 2d4 damage.) 1E: "In battle he uses two weapons, one per hand: a broadsword which acts as a +3 Sword of Wounding, and a +2 axe which, upon a successful hit, immediately affects the victim as a Symbol of Pain." 2E: "The avatar strikes with two weapons for each of his attack sequences (total four attacks per round). He is immune to any strength-draining magic, fear, and hopelessness. His broadsword +3 has the property of wounding, and his hand axe +2 has the same effects as a symbol of pain when it hits (normal saving throw versus spells to negate)." Bargrivyek: "His flail + 3 will stun an opponent struck for 1d6 rounds unless they make a saving throw versus spells." Edit: of course, all DDG gods have +5 weapons, so ignore where it says otherwise. ;) [/QUOTE]
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