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Goblin Hexer - Errata? Or just OP?
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<blockquote data-quote="AbdulAlhazred" data-source="post: 5406935" data-attributes="member: 82106"><p>I think the more subtle answer in terms of what blind represents is that it does indeed model being unable to see. The thing is there's just no real way to feasibly run a game where you try to do more than give the character a penalty to at least some attacks. You could make a rule that says the character doesn't know where anything is, but it simply doesn't work in play. The player is sitting at the table, they can see what's going on. Try as they might they're still going to act with that information in mind. The designers of 4e simply concluded, wisely IMHO, that it would be better if the rules were in harmony with the actual situation so that the player isn't inevitably 'cheating'.</p><p></p><p>Another consideration is just that realistic kind of blindness would be so debilitating as to be effectively equivalent to just knocking the character unconscious. An effect like that would simply be too nasty to use. So we get a rather anemic version of blindness, but one that can actually be interesting in the game.</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 5406935, member: 82106"] I think the more subtle answer in terms of what blind represents is that it does indeed model being unable to see. The thing is there's just no real way to feasibly run a game where you try to do more than give the character a penalty to at least some attacks. You could make a rule that says the character doesn't know where anything is, but it simply doesn't work in play. The player is sitting at the table, they can see what's going on. Try as they might they're still going to act with that information in mind. The designers of 4e simply concluded, wisely IMHO, that it would be better if the rules were in harmony with the actual situation so that the player isn't inevitably 'cheating'. Another consideration is just that realistic kind of blindness would be so debilitating as to be effectively equivalent to just knocking the character unconscious. An effect like that would simply be too nasty to use. So we get a rather anemic version of blindness, but one that can actually be interesting in the game. [/QUOTE]
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Goblin Hexer - Errata? Or just OP?
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