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General Tabletop Discussion
*Pathfinder & Starfinder
Goblin Hexer - Errata? Or just OP?
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<blockquote data-quote="AbdulAlhazred" data-source="post: 5407237" data-attributes="member: 82106"><p>Right, I guess what I meant is that you'd have to use Blinded so sparingly that it would hardly ever appear. Granted it is already a pretty rare condition, but at least it is a bit different from stun or unconscious where you're basically totally out of the action. So maybe the objection would be more that there are already totally debilitating effects. Also with blinded it is likely to be something that can happen when say light doesn't exist in an area etc. </p><p></p><p></p><p></p><p>Well, yes, you could implement it with random dice rolls. OTOH randomly flinging around damaging bursts and blasts is pretty much tantamount to "you can't attack" as the results are likely to be pretty horrendous. If the player instead only uses them in situations where they won't produce bad effects if they are mis-targeted then again it is meta-gaming since the character couldn't really know that, being blind. </p><p></p><p>You could apply -5 to all attacks. Of course -5 is often pretty much tantamount to "don't bother", so aside the very gamy effect of applying it to area attacks it seems pretty close to too harsh. Admittedly some PCs won't have any burst/blast effects to start with, so it might work OK.</p><p></p><p>In any case it is a thorny problem. There's just no good way to implement blindness in a typical TTRPG in a way that is at all realistic and preserves the players ability to participate without meta-gaming. In a computer based game where the player can be given only realistic information it would work better of course. You can do it now in Maptool with the right settings, almost.</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 5407237, member: 82106"] Right, I guess what I meant is that you'd have to use Blinded so sparingly that it would hardly ever appear. Granted it is already a pretty rare condition, but at least it is a bit different from stun or unconscious where you're basically totally out of the action. So maybe the objection would be more that there are already totally debilitating effects. Also with blinded it is likely to be something that can happen when say light doesn't exist in an area etc. Well, yes, you could implement it with random dice rolls. OTOH randomly flinging around damaging bursts and blasts is pretty much tantamount to "you can't attack" as the results are likely to be pretty horrendous. If the player instead only uses them in situations where they won't produce bad effects if they are mis-targeted then again it is meta-gaming since the character couldn't really know that, being blind. You could apply -5 to all attacks. Of course -5 is often pretty much tantamount to "don't bother", so aside the very gamy effect of applying it to area attacks it seems pretty close to too harsh. Admittedly some PCs won't have any burst/blast effects to start with, so it might work OK. In any case it is a thorny problem. There's just no good way to implement blindness in a typical TTRPG in a way that is at all realistic and preserves the players ability to participate without meta-gaming. In a computer based game where the player can be given only realistic information it would work better of course. You can do it now in Maptool with the right settings, almost. [/QUOTE]
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Goblin Hexer - Errata? Or just OP?
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