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Goblin Horde (Swarm) Monster
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<blockquote data-quote="Mesh Hong" data-source="post: 5171758" data-attributes="member: 73463"><p><span style="font-family: 'Verdana'"><span style="color: white">I really like your idea, and I think your approach might work, good stuff.</span></span></p><p> </p><p><span style="font-family: 'Verdana'"><span style="color: white">Like others have said the Short Sword attack should probably be dice damage and not the standard minion amount.</span></span></p><p> </p><p><span style="font-family: 'Verdana'"><span style="color: white">The idea of the Engulf is great, but even at level 1 I don’t think it is actually that scary, especially as this is an elite, I would like to see the possibility of more damage.</span></span></p><p></p><p><span style="font-family: 'Verdana'"><span style="color: white">I also think it should be a huge sized creature.</span></span></p><p> </p><p><span style="font-family: 'Verdana'"><span style="color: white">Anyway I liked this idea so much that I wondered how I might stat a similar monster, this is probably what I would go with:</span></span></p><p> </p><p><span style="color: white"><strong><span style="font-family: 'Verdana'"><span style="font-size: 12px">Goblin</span></span></strong><span style="font-family: 'Verdana'"><span style="font-size: 12px"> <strong>Cutter</strong> <strong>Horde</strong></span> Level 1 Elite Skirmisher </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">Huge Natural Humanoid (swarm) XP 200 </span></span></p><p> </p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Initiative</span></strong><span style="font-family: 'Verdana'"> +5 Senses <strong>Perception</strong> +1, lowlight vision </span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Constant</span></strong><span style="font-family: 'Verdana'"> <strong>Attack</strong> aura 1; All enemies starting their turn adjacent to the </span></span></p><p><span style="color: white"><span style="font-family: 'Verdana'">Horde take a Short Sword attack </span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">HP</span></strong><span style="font-family: 'Verdana'"> 50; Bloodied 25 </span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">AC</span></strong><span style="font-family: 'Verdana'"> 16; <strong>Fortitude</strong> 13, <strong>Reflex</strong> 14, <strong>Will</strong> 12 </span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Resist</span></strong><span style="font-family: 'Verdana'"> Horde takes half damage from melee and ranged attacks </span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Saving</span></strong><span style="font-family: 'Verdana'"> <strong>Throws</strong> +2 </span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Speed</span></strong><span style="font-family: 'Verdana'"> 6 </span></span></p><p> </p><p><span style="font-family: 'Verdana'"><span style="color: white"><img src="http://www.enworld.org/forum/images/smilies/bm.gif" class="smilie" loading="lazy" alt=":bmelee:" title="Basic Melee :bmelee:" data-shortname=":bmelee:" /> <strong>Short</strong> <strong>Sword</strong> (Standard; at-will) </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">Attack +6 vs. AC; 1d6+3 damage </span></span></p><p> </p><p><span style="font-family: 'Verdana'"><span style="color: white"><img src="http://www.enworld.org/forum/images/smilies/m.gif" class="smilie" loading="lazy" alt=":melee:" title="Melee :melee:" data-shortname=":melee:" /> <strong>Into</strong> <strong>the</strong> <strong>Grinder</strong> (Standard; at-will) </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">Attack +4 vs. Reflex; 1d6+3 damage; on hit target is pulled into the Horde </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">and is dazed and restrained (escape ends both); an escaping target may </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">appear in any square adjacent to the Horde; Horde can only have 1 target </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">restrained at a time; while Horde has a target restrained it cannot move </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">and reduces all push, pull and slide effects by 5 squares; </span></span></p><p> </p><p><span style="color: white"><span style="font-family: 'Verdana'"><img src="http://www.enworld.org/forum/images/smilies/m.gif" class="smilie" loading="lazy" alt=":melee:" title="Melee :melee:" data-shortname=":melee:" /> <strong>Mess</strong> <strong>Him</strong> <strong>Up</strong> <strong>Good</strong> (Standard; at-will) </span><strong><span style="font-family: 'Times New Roman'">♦</span><span style="font-family: 'Verdana'"> restrained target only </span></strong></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">Restrained target only; the target takes the following attacks; attack +6 </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">vs. AC; 1d6+3 damage; attack +4 vs. Fortitude; 1d4+3 damage; attack </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">+4 vs. Reflex; 1d4+3 damage (note these attacks values include combat </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">advantage) </span></span></p><p> </p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Horde</span></strong><span style="font-family: 'Verdana'"> <strong>Tactics</strong> (Move; encounter) </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">Horde shifts 6 squares as a move action, this move may take it through </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">enemy squares but it must end this move in free space </span></span></p><p> </p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Alignment</span></strong><span style="font-family: 'Verdana'"> Evil <strong>Languages</strong> common, goblin </span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Skills</span></strong><span style="font-family: 'Verdana'"> Nature +6, Stealth +8, Thievery +8 </span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Str</span></strong><span style="font-family: 'Verdana'"> 14 (+2) <strong>Dex</strong> 16 (+3) <strong>Wis</strong> 12 (+1) </span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Con</span></strong><span style="font-family: 'Verdana'"> 13 (+1) <strong>Int</strong> 8 (-1) <strong>Cha</strong> 8 (-1) </span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Equipment</span></strong><span style="font-family: 'Verdana'"> leather armour, short sword, bad attitude</span></span></p></blockquote><p></p>
[QUOTE="Mesh Hong, post: 5171758, member: 73463"] [FONT=Verdana][COLOR=white]I really like your idea, and I think your approach might work, good stuff.[/COLOR][/FONT] [FONT=Verdana][COLOR=white]Like others have said the Short Sword attack should probably be dice damage and not the standard minion amount.[/COLOR][/FONT] [FONT=Verdana][COLOR=white]The idea of the Engulf is great, but even at level 1 I don’t think it is actually that scary, especially as this is an elite, I would like to see the possibility of more damage.[/COLOR][/FONT] [FONT=Verdana][COLOR=white]I also think it should be a huge sized creature.[/COLOR][/FONT] [FONT=Verdana][COLOR=white]Anyway I liked this idea so much that I wondered how I might stat a similar monster, this is probably what I would go with:[/COLOR][/FONT] [COLOR=white][B][FONT=Verdana][SIZE=3]Goblin[/SIZE][/FONT][/B][FONT=Verdana][SIZE=3] [B]Cutter[/B] [B]Horde[/B][/SIZE] Level 1 Elite Skirmisher [/FONT][/COLOR] [FONT=Verdana][COLOR=white]Huge Natural Humanoid (swarm) XP 200 [/COLOR][/FONT] [COLOR=white][B][FONT=Verdana]Initiative[/FONT][/B][FONT=Verdana] +5 Senses [B]Perception[/B] +1, lowlight vision [/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]Constant[/FONT][/B][FONT=Verdana] [B]Attack[/B] aura 1; All enemies starting their turn adjacent to the [/FONT][/COLOR] [COLOR=white][FONT=Verdana]Horde take a Short Sword attack [/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]HP[/FONT][/B][FONT=Verdana] 50; Bloodied 25 [/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]AC[/FONT][/B][FONT=Verdana] 16; [B]Fortitude[/B] 13, [B]Reflex[/B] 14, [B]Will[/B] 12 [/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]Resist[/FONT][/B][FONT=Verdana] Horde takes half damage from melee and ranged attacks [/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]Saving[/FONT][/B][FONT=Verdana] [B]Throws[/B] +2 [/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]Speed[/FONT][/B][FONT=Verdana] 6 [/FONT][/COLOR] [FONT=Verdana][COLOR=white]:bmelee: [B]Short[/B] [B]Sword[/B] (Standard; at-will) [/COLOR][/FONT] [FONT=Verdana][COLOR=white]Attack +6 vs. AC; 1d6+3 damage [/COLOR][/FONT] [FONT=Verdana][COLOR=white]:melee: [B]Into[/B] [B]the[/B] [B]Grinder[/B] (Standard; at-will) [/COLOR][/FONT] [FONT=Verdana][COLOR=white]Attack +4 vs. Reflex; 1d6+3 damage; on hit target is pulled into the Horde [/COLOR][/FONT] [FONT=Verdana][COLOR=white]and is dazed and restrained (escape ends both); an escaping target may [/COLOR][/FONT] [FONT=Verdana][COLOR=white]appear in any square adjacent to the Horde; Horde can only have 1 target [/COLOR][/FONT] [FONT=Verdana][COLOR=white]restrained at a time; while Horde has a target restrained it cannot move [/COLOR][/FONT] [FONT=Verdana][COLOR=white]and reduces all push, pull and slide effects by 5 squares; [/COLOR][/FONT] [COLOR=white][FONT=Verdana]:melee: [B]Mess[/B] [B]Him[/B] [B]Up[/B] [B]Good[/B] (Standard; at-will) [/FONT][B][FONT=Times New Roman]♦[/FONT][FONT=Verdana] restrained target only [/FONT][/B][/COLOR] [FONT=Verdana][COLOR=white]Restrained target only; the target takes the following attacks; attack +6 [/COLOR][/FONT] [FONT=Verdana][COLOR=white]vs. AC; 1d6+3 damage; attack +4 vs. Fortitude; 1d4+3 damage; attack [/COLOR][/FONT] [FONT=Verdana][COLOR=white]+4 vs. Reflex; 1d4+3 damage (note these attacks values include combat [/COLOR][/FONT] [FONT=Verdana][COLOR=white]advantage) [/COLOR][/FONT] [COLOR=white][B][FONT=Verdana]Horde[/FONT][/B][FONT=Verdana] [B]Tactics[/B] (Move; encounter) [/FONT][/COLOR] [FONT=Verdana][COLOR=white]Horde shifts 6 squares as a move action, this move may take it through [/COLOR][/FONT] [FONT=Verdana][COLOR=white]enemy squares but it must end this move in free space [/COLOR][/FONT] [COLOR=white][B][FONT=Verdana]Alignment[/FONT][/B][FONT=Verdana] Evil [B]Languages[/B] common, goblin [/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]Skills[/FONT][/B][FONT=Verdana] Nature +6, Stealth +8, Thievery +8 [/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]Str[/FONT][/B][FONT=Verdana] 14 (+2) [B]Dex[/B] 16 (+3) [B]Wis[/B] 12 (+1) [/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]Con[/FONT][/B][FONT=Verdana] 13 (+1) [B]Int[/B] 8 (-1) [B]Cha[/B] 8 (-1) [/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]Equipment[/FONT][/B][FONT=Verdana] leather armour, short sword, bad attitude[/FONT][/COLOR] [/QUOTE]
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