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Goblin Hordes
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<blockquote data-quote="Buttercup" data-source="post: 918844" data-attributes="member: 990"><p>My players will soon be venturing into a vast cave-pocked, hilly area that is home to "The Goblin Hordes." I'm trying to develop this area, and am unsatisfied with my progress. I've got several goblinoid sourcebooks to mine for ideas, but I'm hoping that all you creative folks will have some great suggestions. </p><p></p><p>The books I have are Strength and Honor: The Mighty Hobgoblins of Tellene, Ships of the Goblinoids and Slayer's Guide to Hobgoblins.</p><p></p><p>Here's what the players know already about goblins. 1. From time to time they destroy a frontier settlement, killing the residents or taking them as slaves, taking anything of value that isn't nailed down, and then burning the buildings. 2. The Empire wants to expand into the western lands now held by goblins, but isn't having the easy success they expected. The war of expansion has been dragging on for 12 years, with not much progress. 3. Goblins are the featured boogeymen of all the fireside tales told to frighten children into good behavior. 3. Gupta the ratcatcher, a local character known and despised (but needed) by all, has goblin blood. That's why (it is said) he is gnarled and smelly and stupid and likes to eat the rats he catches. Not everything they have heard about goblins is necessarily true.</p><p></p><p>Here's what I know about these goblin hordes. They occupy an area about 200 miles from east to west and about 100 miles from north to south. There are two or three (haven't decided) warring kingdoms that are of Lawful Evil alignment. These kingdoms are fond of ritual combat, but are not averse to raiding the rival kingdom to acquire resources and status. If the players were to visit one of the communities in any of these kingdoms, they would be able to trade, eat and sleep at an inn without too much danger, as long as they didn't do anything stupid. There are also numerous small tribes of goblins that aren't affiliated with any kingdom. Some of them are outcasts, and some of them have other reasons for remaining outsiders. These tribes would just as soon slit the PCs throats in their sleep as look at them. </p><p></p><p>The PCs will be crossing this area soon, because they (correctly) believe that the lands pictured in a map they recently acquired can be found on the other side. <a href="http://enworld.cyberstreet.com/showthread.php?s=&threadid=51370&highlight=mysterious" target="_blank">Here </a>is where you can see the map. Right now the PCs are second level, and there are 7 of them.</p><p></p><p>So, what juicy details can you come up with? Do you know of another sourcebook I should have? Anything about the design of goblin cities or the conduct of goblin warfare? Anything?</p></blockquote><p></p>
[QUOTE="Buttercup, post: 918844, member: 990"] My players will soon be venturing into a vast cave-pocked, hilly area that is home to "The Goblin Hordes." I'm trying to develop this area, and am unsatisfied with my progress. I've got several goblinoid sourcebooks to mine for ideas, but I'm hoping that all you creative folks will have some great suggestions. The books I have are Strength and Honor: The Mighty Hobgoblins of Tellene, Ships of the Goblinoids and Slayer's Guide to Hobgoblins. Here's what the players know already about goblins. 1. From time to time they destroy a frontier settlement, killing the residents or taking them as slaves, taking anything of value that isn't nailed down, and then burning the buildings. 2. The Empire wants to expand into the western lands now held by goblins, but isn't having the easy success they expected. The war of expansion has been dragging on for 12 years, with not much progress. 3. Goblins are the featured boogeymen of all the fireside tales told to frighten children into good behavior. 3. Gupta the ratcatcher, a local character known and despised (but needed) by all, has goblin blood. That's why (it is said) he is gnarled and smelly and stupid and likes to eat the rats he catches. Not everything they have heard about goblins is necessarily true. Here's what I know about these goblin hordes. They occupy an area about 200 miles from east to west and about 100 miles from north to south. There are two or three (haven't decided) warring kingdoms that are of Lawful Evil alignment. These kingdoms are fond of ritual combat, but are not averse to raiding the rival kingdom to acquire resources and status. If the players were to visit one of the communities in any of these kingdoms, they would be able to trade, eat and sleep at an inn without too much danger, as long as they didn't do anything stupid. There are also numerous small tribes of goblins that aren't affiliated with any kingdom. Some of them are outcasts, and some of them have other reasons for remaining outsiders. These tribes would just as soon slit the PCs throats in their sleep as look at them. The PCs will be crossing this area soon, because they (correctly) believe that the lands pictured in a map they recently acquired can be found on the other side. [URL=http://enworld.cyberstreet.com/showthread.php?s=&threadid=51370&highlight=mysterious]Here [/url]is where you can see the map. Right now the PCs are second level, and there are 7 of them. So, what juicy details can you come up with? Do you know of another sourcebook I should have? Anything about the design of goblin cities or the conduct of goblin warfare? Anything? [/QUOTE]
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