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Goblin, Kobold, Orc Racial Feats
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<blockquote data-quote="Forrester" data-source="post: 4339227" data-attributes="member: 1279"><p>Howdy, all. I'm working on the long-long-long-long-long overdue update for the Goblin Defense Fund, and the 4E fun I thought it might be helpful to present some interesting, fun, yet hopefully balanced racial feats for our favorite oppressed humanoids. </p><p></p><p>All of the ones below seem relatively balanced to me, for racial feats (which are supposed to be a bit better than the typical boring feat), but I'm not 100% sure -- I'm definitely open to criticism, this is just the first draft. The orc ones might be a tad overpowered, I'm not sure -- but if you compare the base orc with, say, the dragonborn (who get dragon breath and +1 to hit when bloodied), well, I think the orc needs a little help to keep up. </p><p></p><p>FYI my general feeling about heroic-tier feats is that the best ones seem to allow the character to do an extra 6-12 points of damage per encounter (e.g., +2 to damage with certain weapons, d6 to d8 on sneak-attack damage, etc.) For the damage-dealing feats, I tried to use that to gauge power level. </p><p></p><p>Finally, I'd like to find some way to rip off the halfling feats without copying them directly or saying "Goblins and Kobolds can use the damned things", but I'm not sure if that's possible. Any ideas? </p><p></p><p>Heroic Tier Feats</p><p>Fight the man</p><p> Prerequisite: Small size, non-halfling, non-gnome</p><p>Benefit: You gain a +2 damage bonus against medium-sized humanoids and fey. </p><p></p><p>Inner strength</p><p> Prerequisite: Orc, Str 15</p><p>Benefit: When making an at-will melee attack, you may spend a healing surge to gain a +3 bonus to attack and damage. </p><p></p><p>Just a goblin</p><p> Prerequisite: Goblin</p><p>Benefit: Once per encounter, before using Goblin Tactics, you may make a basic attack with a +2 bonus against the opponent who missed you. </p><p></p><p>Just a Kobold</p><p> Prerequisite: Kobold</p><p>Benefit: You gain a +1 bonus to opportunity attack rolls, and deal an additional d6 damage on a successful opportunity attack. </p><p></p><p>Just an orc</p><p> Prerequisite: Orc</p><p>Benefit: Once per encounter, you gain a +4 bonus to attack and damage against any single target. You may only use this power if bloodied. </p><p></p><p>Not done yet</p><p> Prerequisites: Goblin, Dex 15</p><p>Benefit: Instead of being limited to one immediate reaction or interrupt a round, each round you may make a number of immediate reactions and interrupts equal to your Dexterity bonus. </p><p></p><p>Orcish weapon training</p><p> Prerequisite: Orc</p><p>Benefit: You gain a +2 feat bonus to damage rolls with two-handed melee weapons. </p><p></p><p>Shifty Goodness</p><p> Prerequisite: Goblin or Kobold, Dex 13</p><p>Benefit: When shifting as part of a normal move or using a racial ability, you may treat difficult terrain as normal terrain. </p><p></p><p>the old switcheroo</p><p> Prerequisite: Goblin</p><p>Benefit: When shifting, the goblin can move into a space occupied by an ally. The ally shifts into the goblin’s previous space as a free action. </p><p></p><p></p><p>Fight the man</p><p> Prerequisite: Small size, non-halfling, non-gnome</p><p>Benefit: You gain a +2 damage bonus against medium-sized humanoids and fey. </p><p></p><p></p><p>Paragon Tier Feats</p><p>Just a really pissed off orc</p><p> Prerequisite: Orc, Str 19</p><p>Benefit: Once per encounter, you gain a +6 bonus to attack and damage against any single target. You may only use this power if bloodied. </p><p></p><p>One good turn deserves another </p><p> Prerequisite: Goblin</p><p>Benefit: Once per encounter, you may use the Sneak Attack ability as if you were a rogue. If you have already used Sneak Attack this round (e.g., because you are already a rogue), you must use this after a different successful attack. </p><p></p><p>Slippery Bastard</p><p> Prerequisite: Goblin or Kobold, Dex 17</p><p>Benefit: When shifting as part of a normal move or using a racial ability, you may shift one additional square. </p><p></p><p>Stand your ground</p><p> Prerequisite: Orc</p><p>Benefit: You gain a +1 bonus to attack rolls and damage rolls if you are attacking the same foe you attacked last round, have not moved since last round, and do not move this round. </p><p></p><p>Underfoot, sneaky humanoid style</p><p> Prerequisite: Goblin or Kobold</p><p>Benefit: When adjacent to an opponent three or more size categories larger than you, you gain partial cover against all opponents (including the really big one). [This cover acts as normal partial cover, i.e., you +2 to AC against all opponents, and may make Stealth checks to hide.]</p></blockquote><p></p>
[QUOTE="Forrester, post: 4339227, member: 1279"] Howdy, all. I'm working on the long-long-long-long-long overdue update for the Goblin Defense Fund, and the 4E fun I thought it might be helpful to present some interesting, fun, yet hopefully balanced racial feats for our favorite oppressed humanoids. All of the ones below seem relatively balanced to me, for racial feats (which are supposed to be a bit better than the typical boring feat), but I'm not 100% sure -- I'm definitely open to criticism, this is just the first draft. The orc ones might be a tad overpowered, I'm not sure -- but if you compare the base orc with, say, the dragonborn (who get dragon breath and +1 to hit when bloodied), well, I think the orc needs a little help to keep up. FYI my general feeling about heroic-tier feats is that the best ones seem to allow the character to do an extra 6-12 points of damage per encounter (e.g., +2 to damage with certain weapons, d6 to d8 on sneak-attack damage, etc.) For the damage-dealing feats, I tried to use that to gauge power level. Finally, I'd like to find some way to rip off the halfling feats without copying them directly or saying "Goblins and Kobolds can use the damned things", but I'm not sure if that's possible. Any ideas? Heroic Tier Feats Fight the man Prerequisite: Small size, non-halfling, non-gnome Benefit: You gain a +2 damage bonus against medium-sized humanoids and fey. Inner strength Prerequisite: Orc, Str 15 Benefit: When making an at-will melee attack, you may spend a healing surge to gain a +3 bonus to attack and damage. Just a goblin Prerequisite: Goblin Benefit: Once per encounter, before using Goblin Tactics, you may make a basic attack with a +2 bonus against the opponent who missed you. Just a Kobold Prerequisite: Kobold Benefit: You gain a +1 bonus to opportunity attack rolls, and deal an additional d6 damage on a successful opportunity attack. Just an orc Prerequisite: Orc Benefit: Once per encounter, you gain a +4 bonus to attack and damage against any single target. You may only use this power if bloodied. Not done yet Prerequisites: Goblin, Dex 15 Benefit: Instead of being limited to one immediate reaction or interrupt a round, each round you may make a number of immediate reactions and interrupts equal to your Dexterity bonus. Orcish weapon training Prerequisite: Orc Benefit: You gain a +2 feat bonus to damage rolls with two-handed melee weapons. Shifty Goodness Prerequisite: Goblin or Kobold, Dex 13 Benefit: When shifting as part of a normal move or using a racial ability, you may treat difficult terrain as normal terrain. the old switcheroo Prerequisite: Goblin Benefit: When shifting, the goblin can move into a space occupied by an ally. The ally shifts into the goblin’s previous space as a free action. Fight the man Prerequisite: Small size, non-halfling, non-gnome Benefit: You gain a +2 damage bonus against medium-sized humanoids and fey. Paragon Tier Feats Just a really pissed off orc Prerequisite: Orc, Str 19 Benefit: Once per encounter, you gain a +6 bonus to attack and damage against any single target. You may only use this power if bloodied. One good turn deserves another Prerequisite: Goblin Benefit: Once per encounter, you may use the Sneak Attack ability as if you were a rogue. If you have already used Sneak Attack this round (e.g., because you are already a rogue), you must use this after a different successful attack. Slippery Bastard Prerequisite: Goblin or Kobold, Dex 17 Benefit: When shifting as part of a normal move or using a racial ability, you may shift one additional square. Stand your ground Prerequisite: Orc Benefit: You gain a +1 bonus to attack rolls and damage rolls if you are attacking the same foe you attacked last round, have not moved since last round, and do not move this round. Underfoot, sneaky humanoid style Prerequisite: Goblin or Kobold Benefit: When adjacent to an opponent three or more size categories larger than you, you gain partial cover against all opponents (including the really big one). [This cover acts as normal partial cover, i.e., you +2 to AC against all opponents, and may make Stealth checks to hide.] [/QUOTE]
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