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<blockquote data-quote="Brasswatchman" data-source="post: 2615886" data-attributes="member: 36967"><p>Some goblin NPCs I whipped up for a campaign. Again, nothing special.</p><p></p><p>Goblin Scout (1st-Level Expert)</p><p>Hit Dice: 1d6 (3 hp)</p><p>Initiative: +3 (Dex)</p><p>Speed: 30 feet (6 squares)</p><p>Armor Class: 16 (+3 Dex, +2 leather armor, +1 size)</p><p>Base Attack/Grapple: +0/-4</p><p>Attack: Shortbow +4 ranged (1d4 / x3 / range 60 ft.); or spear +1 melee (1d6 / x3). </p><p>Space/Reach: 5 ft./5 ft. </p><p>Special Attacks: --</p><p>Special Qualities: Darkvision 60 ft., Telepathy 20 feet (other goblinoids only).</p><p>Saves: Fort +0, Ref +3, Will +3.</p><p>Abilities: Str 10, Dex 17 (+3), Con 10, Int 14 (+2), Wis 13 (+1), Cha 6 (-2)</p><p>Skills: Climb +4, Escape Artist +5, Hide +11, Listen +5, Move Silently +11, Open Lock +4, Ride +7, Search +5, Spot +5, Survival +4, Tumble +5.</p><p>Feats: Martial Weapon Proficiency (shortbow)</p><p>Challenge Rating: 1/2</p><p>Gear: Leather armor, shortbow, spear, 20 arrows, gas mask.</p><p></p><p>Goblin Mage, 1st-Level Adept</p><p>Hit Dice: 1d6+1 (4 hp) </p><p>Initiative: +1</p><p>Speed: 30 ft. (6 squares) </p><p>Armor Class: 16 (+1 size, +1 Dex, +3 studded leather, +1 light shield), touch 12, flat-footed 14 </p><p>Base Attack/Grapple: +0/–4 </p><p>Attack: Spear +1 ranged (1d6 / x3 / range 20 feet) </p><p>Space/Reach: 5 ft./5 ft. </p><p>Special Qualities: Darkvision 60 ft., telepathy 20 ft. (other goblinoids only).</p><p>Saves: Fort +1, Ref +1, Will +3 </p><p>Abilities: Str 7, Dex 13, Con 12, Int 10, Wis 13, Cha 6 </p><p>Skills: Concentration +3, Heal +4, Knowledge (religion) +1, Spellcraft +1, Survival +2</p><p>Feats: Alertness </p><p>Challenge Rating: 1/3 </p><p>Gear: Spear, studded leather armor, light wooden shield, gas mask.</p><p>Spells: Orisons – no light, no light, detect magic. 1st Level – burning hands. </p><p></p><p>Scout Captain (1st-Level Rogue)</p><p>Hit Dice: 1d6 (6 hp)</p><p>Initiative: +3 (Dex)</p><p>Speed: 30 feet (6 squares)</p><p>Armor Class: 17 (+3 Dex, +3 studded leather, +1 size)</p><p>Base Attack/Grapple: +0/-4</p><p>Attack: Short sword +2 melee (1d4+1 / 19-20 / x2); or heavy crossbow +4 ranged (1d8 / x3 / range 120 ft.). </p><p>Space/Reach: 5 ft./5 ft.</p><p>Special Attacks: Sneak attack +1d6</p><p>Special Qualities: Darkvision 60 ft., Telepathy 20 ft. (other goblinoids only), trapfinding.</p><p>Saves: Fort +0, Ref +5, Will +1.</p><p>Abilities: Str 12 (+1), Dex 17 (+3), Con 11, Int 13 (+1), Wis 12 (+1), Cha 8 (-1)</p><p>Skills: Bluff +1, Climb +3, Disable Device +5, Escape Artist +5, Hide +11, Listen +4, Move Silently +11, Open Lock +3, Search +5, Sense Motive +3, Spot +3, Swim +2, Tumble +4, Use Magic Device +2.</p><p>Feats: Combat Expertise</p><p>Challenge Rating: 1</p><p>Gear: Short sword, heavy crossbow, 20 bolts, studded leather armor, gas mask.</p></blockquote><p></p>
[QUOTE="Brasswatchman, post: 2615886, member: 36967"] Some goblin NPCs I whipped up for a campaign. Again, nothing special. Goblin Scout (1st-Level Expert) Hit Dice: 1d6 (3 hp) Initiative: +3 (Dex) Speed: 30 feet (6 squares) Armor Class: 16 (+3 Dex, +2 leather armor, +1 size) Base Attack/Grapple: +0/-4 Attack: Shortbow +4 ranged (1d4 / x3 / range 60 ft.); or spear +1 melee (1d6 / x3). Space/Reach: 5 ft./5 ft. Special Attacks: -- Special Qualities: Darkvision 60 ft., Telepathy 20 feet (other goblinoids only). Saves: Fort +0, Ref +3, Will +3. Abilities: Str 10, Dex 17 (+3), Con 10, Int 14 (+2), Wis 13 (+1), Cha 6 (-2) Skills: Climb +4, Escape Artist +5, Hide +11, Listen +5, Move Silently +11, Open Lock +4, Ride +7, Search +5, Spot +5, Survival +4, Tumble +5. Feats: Martial Weapon Proficiency (shortbow) Challenge Rating: 1/2 Gear: Leather armor, shortbow, spear, 20 arrows, gas mask. Goblin Mage, 1st-Level Adept Hit Dice: 1d6+1 (4 hp) Initiative: +1 Speed: 30 ft. (6 squares) Armor Class: 16 (+1 size, +1 Dex, +3 studded leather, +1 light shield), touch 12, flat-footed 14 Base Attack/Grapple: +0/–4 Attack: Spear +1 ranged (1d6 / x3 / range 20 feet) Space/Reach: 5 ft./5 ft. Special Qualities: Darkvision 60 ft., telepathy 20 ft. (other goblinoids only). Saves: Fort +1, Ref +1, Will +3 Abilities: Str 7, Dex 13, Con 12, Int 10, Wis 13, Cha 6 Skills: Concentration +3, Heal +4, Knowledge (religion) +1, Spellcraft +1, Survival +2 Feats: Alertness Challenge Rating: 1/3 Gear: Spear, studded leather armor, light wooden shield, gas mask. Spells: Orisons – no light, no light, detect magic. 1st Level – burning hands. Scout Captain (1st-Level Rogue) Hit Dice: 1d6 (6 hp) Initiative: +3 (Dex) Speed: 30 feet (6 squares) Armor Class: 17 (+3 Dex, +3 studded leather, +1 size) Base Attack/Grapple: +0/-4 Attack: Short sword +2 melee (1d4+1 / 19-20 / x2); or heavy crossbow +4 ranged (1d8 / x3 / range 120 ft.). Space/Reach: 5 ft./5 ft. Special Attacks: Sneak attack +1d6 Special Qualities: Darkvision 60 ft., Telepathy 20 ft. (other goblinoids only), trapfinding. Saves: Fort +0, Ref +5, Will +1. Abilities: Str 12 (+1), Dex 17 (+3), Con 11, Int 13 (+1), Wis 12 (+1), Cha 8 (-1) Skills: Bluff +1, Climb +3, Disable Device +5, Escape Artist +5, Hide +11, Listen +4, Move Silently +11, Open Lock +3, Search +5, Sense Motive +3, Spot +3, Swim +2, Tumble +4, Use Magic Device +2. Feats: Combat Expertise Challenge Rating: 1 Gear: Short sword, heavy crossbow, 20 bolts, studded leather armor, gas mask. [/QUOTE]
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