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<blockquote data-quote="Mistwell" data-source="post: 4106040" data-attributes="member: 2525"><p>Recently in a game (that we posted about here) a new player wanted to try something different in a game. We were fighting some kind of big ungainly thing, and there was a rope and grappling hook around. The player wanted to try and hook the monster's leg with the hook, and make a long range trip with it.</p><p></p><p>The most experienced players (myself included) had an initial reaction of "you cannot do that, it's not in the rules". </p><p></p><p>It took a moment to stop and think "wait...who cares if it's in the rules - in this situation, it makes sense that he should be able to try, at least at a penalty".</p><p></p><p>Sometimes it's easy to get bogged down in the rules and lose track of the fact that the game really does call for a lot of ad hoc ruling if the players are allowed to be as creative as they should be allowed to be in a tabletop RPG.</p><p></p><p>And this harpoon is actually a bit similar to that grappling hook concept, and will likely involve similar ad hoc type rulings. If the DMG gives better guidelines for making ad hoc rulings, all the better!</p></blockquote><p></p>
[QUOTE="Mistwell, post: 4106040, member: 2525"] Recently in a game (that we posted about here) a new player wanted to try something different in a game. We were fighting some kind of big ungainly thing, and there was a rope and grappling hook around. The player wanted to try and hook the monster's leg with the hook, and make a long range trip with it. The most experienced players (myself included) had an initial reaction of "you cannot do that, it's not in the rules". It took a moment to stop and think "wait...who cares if it's in the rules - in this situation, it makes sense that he should be able to try, at least at a penalty". Sometimes it's easy to get bogged down in the rules and lose track of the fact that the game really does call for a lot of ad hoc ruling if the players are allowed to be as creative as they should be allowed to be in a tabletop RPG. And this harpoon is actually a bit similar to that grappling hook concept, and will likely involve similar ad hoc type rulings. If the DMG gives better guidelines for making ad hoc rulings, all the better! [/QUOTE]
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