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Goblin Picador
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<blockquote data-quote="Skyduke" data-source="post: 4107661" data-attributes="member: 62672"><p>So... After reading all of this thread, it boils down to:</p><p></p><p>The goblin picador isn't realistic.</p><p></p><p>Well. Err... I don't know how to say this... But Dungeons and Dragons isn't exactly the most realistic of role-playing games. But to people that say things like "If he drags you over a chasm, you won't fall because he can only drag you five squares", I don't really know what to say. I understand it was said in jest, but still.</p><p></p><p>To people who say "The wound should bleed" or "Hit points should be a reflection of real physical damage sustained", I would like to ask where they have been all this time. No one in real life can survive falling from the height a mid-level fighter can. The game is not realistic. If a weapon isn't poisoned or doesn't have specific abilities, a fighter can keep on fighting until he is almost dead without any penalties. Not realistic either.</p><p></p><p>Dungeons and Dragons was never a simulation game. There are other, more realistic systems for that. As for myself, I welcome the changes I have seen so far in the 4th edition. They add a much welcome element of strategy to every fight. This will certainly create a certain "barrier to entrance" to new players, since it seems to me that even small mistakes now can certainly jeopardize the whole group more easily. But it will also probably get rid of quite a few of the stupid (read: less tactically oriented, "I charge in and slash everything to ribbons" ) players.</p><p></p><p>The goblin picador is a wonderful monster, with great mechanics, but a stupid name.</p></blockquote><p></p>
[QUOTE="Skyduke, post: 4107661, member: 62672"] So... After reading all of this thread, it boils down to: The goblin picador isn't realistic. Well. Err... I don't know how to say this... But Dungeons and Dragons isn't exactly the most realistic of role-playing games. But to people that say things like "If he drags you over a chasm, you won't fall because he can only drag you five squares", I don't really know what to say. I understand it was said in jest, but still. To people who say "The wound should bleed" or "Hit points should be a reflection of real physical damage sustained", I would like to ask where they have been all this time. No one in real life can survive falling from the height a mid-level fighter can. The game is not realistic. If a weapon isn't poisoned or doesn't have specific abilities, a fighter can keep on fighting until he is almost dead without any penalties. Not realistic either. Dungeons and Dragons was never a simulation game. There are other, more realistic systems for that. As for myself, I welcome the changes I have seen so far in the 4th edition. They add a much welcome element of strategy to every fight. This will certainly create a certain "barrier to entrance" to new players, since it seems to me that even small mistakes now can certainly jeopardize the whole group more easily. But it will also probably get rid of quite a few of the stupid (read: less tactically oriented, "I charge in and slash everything to ribbons" ) players. The goblin picador is a wonderful monster, with great mechanics, but a stupid name. [/QUOTE]
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