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Goblin Picador
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<blockquote data-quote="Dausuul" data-source="post: 4107693" data-attributes="member: 58197"><p>*resists suicidal urge to dive back into argument about the nature of hit points*</p><p></p><p>My only real complaint--and it's not so much a complaint as a concern, since we haven't seen the MM entry for it yet--is that the picador's defining special ability seems... wonky.</p><p></p><p>I don't expect the mechanics to be totally realistic, or to account for every possible corner case. That's what we have DMs for, and I'm prepared to adjudicate those. What worries me is when the mechanics, <em>used as they were designed and intended to be used</em>, raise immediate and serious verisimilitude issues. I should be able to use the mechanic on a player, absent special circumstances, and not have that player react with, "What the hell? That makes no sense!"</p><p></p><p>In this case, the reaction I expect is, "What the hell? How is one tiny little goblin holding me in place?"</p><p></p><p>I can come up with excuses to justify it, but if I'm having to make excuses, I've already sacrificed a lot of immersion.</p><p></p><p>Still, maybe the Monster Manual has a description of the picador's harpoon attack which makes it intuitively obvious why it works the way it does. I hope so.</p></blockquote><p></p>
[QUOTE="Dausuul, post: 4107693, member: 58197"] *resists suicidal urge to dive back into argument about the nature of hit points* My only real complaint--and it's not so much a complaint as a concern, since we haven't seen the MM entry for it yet--is that the picador's defining special ability seems... wonky. I don't expect the mechanics to be totally realistic, or to account for every possible corner case. That's what we have DMs for, and I'm prepared to adjudicate those. What worries me is when the mechanics, [i]used as they were designed and intended to be used[/i], raise immediate and serious verisimilitude issues. I should be able to use the mechanic on a player, absent special circumstances, and not have that player react with, "What the hell? That makes no sense!" In this case, the reaction I expect is, "What the hell? How is one tiny little goblin holding me in place?" I can come up with excuses to justify it, but if I'm having to make excuses, I've already sacrificed a lot of immersion. Still, maybe the Monster Manual has a description of the picador's harpoon attack which makes it intuitively obvious why it works the way it does. I hope so. [/QUOTE]
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