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Goblinoids in D&D 5e: Their Origin, Story, and Tragedy (+)
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<blockquote data-quote="Thunderfoot" data-source="post: 8551728" data-attributes="member: 34175"><p>So first let me say, great summation. Your info is well researched, well formatted and thoughtfully presented and a great resource for anyone who is running ethos as written.</p><p></p><p>Second, it's completely useless to someone like me, as are all the arguments that all (insert race) are good/bad/evil/divine... etc. Anytime I start a new campaign, I start with pantheons and work down. Much like most mythos are explained...first came the gods, then they created the universe and then the inhabitants. </p><p></p><p>Even if I never use it for more than backstory, it helps me set my mindset, which means all races are on the table for asshats. lol Are goblins evil, depends. Ran a campaign in 2e where you could play non-humans of certain races. (goblins, kobold, hobgoblins, bugbears orcs and half-ogres among them) </p><p></p><p>It was so popular, we took the reverse dungeon idea and I ran a campaign where the characters were all non-human. (That area was never the same...) </p><p></p><p>My personal take is never take anything as an absolute. If you do, you're missing out on some unique opportunities.</p></blockquote><p></p>
[QUOTE="Thunderfoot, post: 8551728, member: 34175"] So first let me say, great summation. Your info is well researched, well formatted and thoughtfully presented and a great resource for anyone who is running ethos as written. Second, it's completely useless to someone like me, as are all the arguments that all (insert race) are good/bad/evil/divine... etc. Anytime I start a new campaign, I start with pantheons and work down. Much like most mythos are explained...first came the gods, then they created the universe and then the inhabitants. Even if I never use it for more than backstory, it helps me set my mindset, which means all races are on the table for asshats. lol Are goblins evil, depends. Ran a campaign in 2e where you could play non-humans of certain races. (goblins, kobold, hobgoblins, bugbears orcs and half-ogres among them) It was so popular, we took the reverse dungeon idea and I ran a campaign where the characters were all non-human. (That area was never the same...) My personal take is never take anything as an absolute. If you do, you're missing out on some unique opportunities. [/QUOTE]
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Goblinoids in D&D 5e: Their Origin, Story, and Tragedy (+)
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