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<blockquote data-quote="PinkRose" data-source="post: 5942445" data-attributes="member: 6694492"><p><strong> Ray of Frost is very powerful, and opens up a can of worms to boots.</strong></p><p>Hadn't had any problems, but I see your reasoning.</p><p> </p><p><strong> I really don't like the -20 to init on surprise. </strong></p><p>What didn't you like? </p><p> </p><p><strong>If they aren't woken up or injured, what is the duration of Sleep? Forever, till they starve to death, what?</strong></p><p><strong></strong>Yes, forever, by the rules, but the rules are only 31 pages long right now. If you need a duration I would say 8 hours.</p><p><strong></strong></p><p><strong>6 second rounds are too short. </strong></p><p><strong></strong>I agree. I would be happening lengthening to 10 sec.</p><p> </p><p><strong> I felt like the starting hit points were slightly too high</strong></p><p>I disagree. But that's an opinion that neither one of us are right on.</p><p> </p><p><strong>Everyone felt the classes were fairly well balanced and had something to contribute. </strong>Agreed.</p><p> </p><p><strong>The pared down and simplified fighter was well received, it was exactly that the player wanted. </strong></p><p>Agreed. I have Dm'd a few sessions of this and then I got to play the Fighter for a session. It was enjoyable and really exciting. I'm really interested to see the Fighter with the Defender Theme to give it one more small thing to do.</p><p> </p><p><strong> I felt like the parties base damage was a little too high</strong></p><p>I disagree but that's an opinion again.</p><p> </p><p><strong>As a DM I wish I had more guidance on adjudicating attempted combat maneuvers like disarms and trips and the like.</strong> </p><p>The whole reason I replied. You do have guidance. Contests. There is an excellent write-up on the Wizards Community <a href="http://community.wizards.com/go/thread/view/75882/29165561/5e_Fighters_Are_Not_Boring,_or,_Youre_Not_Creative_Enough" target="_blank">Whoops! Browser Settings Incompatible</a></p><p>It gives suggestions for various improv moves. I highly recommend it.</p><p></p><p><strong>Why does Coup de Grace work on unconscious targets, but not paralyzed ones?</strong></p><p>Agreed. Coup de Grace seems weak actually. But it also protects your PCs who are paralyzed, so maybe that's the reason.</p><p> </p><p><strong> How does the cylinder AoE work?</strong></p><p>The description for me reads like you interpreted it. It goes from the ground straight up, in practice.</p><p> </p><p><strong>What happens if a creature's HP changes while under the effect of a spell that has already been cast of which the effect is governed by their current HP total? </strong></p><p> I think it matters what the HP are at the time of the casting.</p><p></p><p><strong> Why is there a high limitation on Mage Hand? It seems very arbitrary. </strong></p><p>I agree. Because when I picture a mage hand, I see it floating up to remove a large tome from the top shelf so the wizard doesn't need to get a ladder.</p><p>But by limiting it, it does make it easier for encounter set-up. Put the switch 10 feet up, or the wizard just has his hand float over and flip the switch, etc.</p><p> </p><p><strong>Which is the correct method for finding traps, the the finding traps rules on pages 6 and 7 or the Search rules on pages 7 and 8? If the former, what is the downside to looking for traps? Do you move slower, if so, how much? </strong></p><p>Not sure. We used perception (WIS check). I think it only effects speed when speed matters. You can't be finding traps while chasing goblins down a hall. You have to go slower.</p><p> </p><p><strong>When characters are surprised and haven't acted yet, can they use Reactions? </strong></p><p>We said yes. That's why there is a -20 to surprise instead of a surprise round. You still get to act in the round. Just your turn comes up at the end usually. And since the round has started you can use the Reaction once.</p><p> </p><p><strong>Searing Light was a huge let down a miss, I feel like if you're going blow a single target limited resource like that spell, it should get a little something on a miss. </strong></p><p>I wouldn't be opposed to this.</p><p> </p><p><strong>We really liked Advantage and Disadvantage.</strong></p><p><strong></strong>Agreed.<span style="color: Magenta"></span></p><p><span style="color: Magenta">Thanks for the great write-up.</span></p></blockquote><p></p>
[QUOTE="PinkRose, post: 5942445, member: 6694492"] [B] Ray of Frost is very powerful, and opens up a can of worms to boots.[/B] Hadn't had any problems, but I see your reasoning. [B] I really don't like the -20 to init on surprise. [/B] What didn't you like? [B]If they aren't woken up or injured, what is the duration of Sleep? Forever, till they starve to death, what? [/B]Yes, forever, by the rules, but the rules are only 31 pages long right now. If you need a duration I would say 8 hours. [B] 6 second rounds are too short. [/B]I agree. I would be happening lengthening to 10 sec. [B] I felt like the starting hit points were slightly too high[/B] I disagree. But that's an opinion that neither one of us are right on. [B]Everyone felt the classes were fairly well balanced and had something to contribute. [/B]Agreed. [B]The pared down and simplified fighter was well received, it was exactly that the player wanted. [/B] Agreed. I have Dm'd a few sessions of this and then I got to play the Fighter for a session. It was enjoyable and really exciting. I'm really interested to see the Fighter with the Defender Theme to give it one more small thing to do. [B] I felt like the parties base damage was a little too high[/B] I disagree but that's an opinion again. [B]As a DM I wish I had more guidance on adjudicating attempted combat maneuvers like disarms and trips and the like.[/B] The whole reason I replied. You do have guidance. Contests. There is an excellent write-up on the Wizards Community [url=http://community.wizards.com/go/thread/view/75882/29165561/5e_Fighters_Are_Not_Boring,_or,_Youre_Not_Creative_Enough]Whoops! Browser Settings Incompatible[/url] It gives suggestions for various improv moves. I highly recommend it. [B]Why does Coup de Grace work on unconscious targets, but not paralyzed ones?[/B] Agreed. Coup de Grace seems weak actually. But it also protects your PCs who are paralyzed, so maybe that's the reason. [B] How does the cylinder AoE work?[/B] The description for me reads like you interpreted it. It goes from the ground straight up, in practice. [B]What happens if a creature's HP changes while under the effect of a spell that has already been cast of which the effect is governed by their current HP total? [/B] I think it matters what the HP are at the time of the casting. [B] Why is there a high limitation on Mage Hand? It seems very arbitrary. [/B] I agree. Because when I picture a mage hand, I see it floating up to remove a large tome from the top shelf so the wizard doesn't need to get a ladder. But by limiting it, it does make it easier for encounter set-up. Put the switch 10 feet up, or the wizard just has his hand float over and flip the switch, etc. [B]Which is the correct method for finding traps, the the finding traps rules on pages 6 and 7 or the Search rules on pages 7 and 8? If the former, what is the downside to looking for traps? Do you move slower, if so, how much? [/B] Not sure. We used perception (WIS check). I think it only effects speed when speed matters. You can't be finding traps while chasing goblins down a hall. You have to go slower. [B]When characters are surprised and haven't acted yet, can they use Reactions? [/B] We said yes. That's why there is a -20 to surprise instead of a surprise round. You still get to act in the round. Just your turn comes up at the end usually. And since the round has started you can use the Reaction once. [B]Searing Light was a huge let down a miss, I feel like if you're going blow a single target limited resource like that spell, it should get a little something on a miss. [/B] I wouldn't be opposed to this. [B]We really liked Advantage and Disadvantage. [/B]Agreed.[COLOR=Magenta] Thanks for the great write-up.[/COLOR] [/QUOTE]
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