Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Rocket your D&D 5E and Level Up: Advanced 5E games into space! Alpha Star Magazine Is Launching... Right Now!
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Goblins! A Playtest Report.
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Oni" data-source="post: 5942730" data-attributes="member: 380"><p>It's possible, I may be been overly generous with lighting at points especially around the cave mouth, the area was noted as dim and I went with that. I never bothered to count squares when it came to that or the light spell in the interest of keeping things moving. However they only managed to ambush the goblins once, they heard them coming from the passage on the east side that runs SE, so they goblins wouldn't have line of sight in my estimation. And they hid around the corner in the north/south tunnel that runs perpendicular to the east/west tunnel at the entrance, so they were completely hidden from view until the goblin messengers started to walk past them. </p><p></p><p>The only other time surprise came up was when the goblins surpised them because the party forgot the goblins could see in the dark and decided to proceed trying to get by on the characters with lowlight vision being able to sort of see to lead everyone, but that is more than have the party that treats the darkness as just shadowy. </p><p></p><p>However you do raise an interesting point I forgot to mention the player of the Rogue had a moment of annoyance when he realized that he couldn't scout the cave because he couldn't see without a light, and if he had a light he couldn't hide. When I pointed out that rogues get lowlight vision (more or less) at level 2 that was met with general approval all around, noting that a Rogue should be able to do their job regardless of race.</p></blockquote><p></p>
[QUOTE="Oni, post: 5942730, member: 380"] It's possible, I may be been overly generous with lighting at points especially around the cave mouth, the area was noted as dim and I went with that. I never bothered to count squares when it came to that or the light spell in the interest of keeping things moving. However they only managed to ambush the goblins once, they heard them coming from the passage on the east side that runs SE, so they goblins wouldn't have line of sight in my estimation. And they hid around the corner in the north/south tunnel that runs perpendicular to the east/west tunnel at the entrance, so they were completely hidden from view until the goblin messengers started to walk past them. The only other time surprise came up was when the goblins surpised them because the party forgot the goblins could see in the dark and decided to proceed trying to get by on the characters with lowlight vision being able to sort of see to lead everyone, but that is more than have the party that treats the darkness as just shadowy. However you do raise an interesting point I forgot to mention the player of the Rogue had a moment of annoyance when he realized that he couldn't scout the cave because he couldn't see without a light, and if he had a light he couldn't hide. When I pointed out that rogues get lowlight vision (more or less) at level 2 that was met with general approval all around, noting that a Rogue should be able to do their job regardless of race. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Goblins! A Playtest Report.
Top