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Goblins and their "Curse of Strife"
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<blockquote data-quote="jgsugden" data-source="post: 8027789" data-attributes="member: 2629"><p>D&D is an RPG. A role playing game. Characters play a role in a story. Most stories are battles against something that is wrong, and that can be fixed.</p><p></p><p>Here, goblinkind are enslaved by an evil God. Their free will is limited, if not removed, by the curse. This would be similar to a leader directing his people to attack a neighboring community through misinformation or intimidation. The assumption is not that they are bad people - but that they are forced to be bad against natural inclinations. Obviously, this is a step on a slippery slope, but in the eyes of many, it is not too far along that slope. </p><p></p><p>I'm betting there is a chance that Mercer addresses this in the coming years on Critical Role by having heroes put an end to the curse.</p></blockquote><p></p>
[QUOTE="jgsugden, post: 8027789, member: 2629"] D&D is an RPG. A role playing game. Characters play a role in a story. Most stories are battles against something that is wrong, and that can be fixed. Here, goblinkind are enslaved by an evil God. Their free will is limited, if not removed, by the curse. This would be similar to a leader directing his people to attack a neighboring community through misinformation or intimidation. The assumption is not that they are bad people - but that they are forced to be bad against natural inclinations. Obviously, this is a step on a slippery slope, but in the eyes of many, it is not too far along that slope. I'm betting there is a chance that Mercer addresses this in the coming years on Critical Role by having heroes put an end to the curse. [/QUOTE]
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Goblins and their "Curse of Strife"
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