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General Tabletop Discussion
*Dungeons & Dragons
Goblins and their "Curse of Strife"
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<blockquote data-quote="jmartkdr2" data-source="post: 8032460" data-attributes="member: 7017304"><p>I always equated magical mind control to drugging someone. It's an outside, unnatural influence on how their brain works. So using <em>charm person</em> to convince someone to do something that harms them is morally similar to roofies (and thusly often pretty bad.</p><p></p><p>Reading it as gaslighting feels - off, since that doesn't exactly go away after X minutes. </p><p></p><p>Which means a racial curse (imposed after the creation of the race) is more like drugging an entire culture. The 'literally all of them' aspect is fantastical, but it's still close enough that I think the closest real-world analogy to removing a racial curse would be the Opium Wars (as opposed to forcible conversion).</p><p></p><p>Then again, (if I were using the curse in a game I'm running) I wouldn't allow the curse to be removed by the goblin changing their mind - it's coming form an outside source and that must be dealt with. I might let <em>remove curse</em> temporarily suppress it, but Bane is going to have to re-cast the spell from time to time (or would need to if he wants it to stay around, anyways) so you get window where the goblin might realize what's happening to their people and thus decide to stop it. </p><p></p><p>But end the curse forever? That will involve fighting a god pretty directly.</p></blockquote><p></p>
[QUOTE="jmartkdr2, post: 8032460, member: 7017304"] I always equated magical mind control to drugging someone. It's an outside, unnatural influence on how their brain works. So using [I]charm person[/I] to convince someone to do something that harms them is morally similar to roofies (and thusly often pretty bad. Reading it as gaslighting feels - off, since that doesn't exactly go away after X minutes. Which means a racial curse (imposed after the creation of the race) is more like drugging an entire culture. The 'literally all of them' aspect is fantastical, but it's still close enough that I think the closest real-world analogy to removing a racial curse would be the Opium Wars (as opposed to forcible conversion). Then again, (if I were using the curse in a game I'm running) I wouldn't allow the curse to be removed by the goblin changing their mind - it's coming form an outside source and that must be dealt with. I might let [I]remove curse[/I] temporarily suppress it, but Bane is going to have to re-cast the spell from time to time (or would need to if he wants it to stay around, anyways) so you get window where the goblin might realize what's happening to their people and thus decide to stop it. But end the curse forever? That will involve fighting a god pretty directly. [/QUOTE]
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Goblins and their "Curse of Strife"
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