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Goblins as PCs
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<blockquote data-quote="Arkhandus" data-source="post: 1282699" data-attributes="member: 13966"><p>Tasloi are a race of small, furry, primitive humanoids in 3E Oriental Adventures, and some 2E book I don't remember, and were also in an issue of Dragon a few years ago, just before 3E came out, when they had an article on various small humanoid races such as tasloi, chitines, some small bird-folk, and others....</p><p> </p><p>Here's one PC-worthy goblin I made for a campaign:</p><p><strong>Goblins</strong></p><p><em>-2 Strength, +2 Dexterity, +2 Intelligence, -2 Charisma:</em> Goblins are somewhat feeble, rude, and ugly, but they are fairly nimble and devious.</p><p> </p><p><em>Small:</em> As Small creatures, goblins gain a +1 size bonus to Armor Class, a +1 size bonus on attack rolls, and a +4 size bonus on Hide checks, but they must use smaller weapons than Medium-size characters, and their lifting and carrying limits are only three-quarters of those of Medium-size characters.</p><p> </p><p><em>Speed:</em> Goblin base speed is 30 feet.</p><p> </p><p><em>Darkvision:</em> Goblins can see in the dark up to 60 feet. Darkvision is black and white only, but is otherwise like normal sight, and goblins can function just fine with no light at all.</p><p> </p><p><em>Skills:</em> Goblins receive a +4 racial bonus on Move Silently checks.</p><p> </p><p><em>Dirty Fighting:</em> Goblins have learned that the only way they can survive is by fighting dirty and using their cleverness and speed to full advantage. Since goblins are so skilled in fighting dirty, they get an extra +2 bonus to attack when striking a flat-footed opponent, and when striking an opponent that they are flanking. A goblin doesn’t get double the bonus when they are flanking a flat-footed opponent.</p><p> </p><p><em>Racial Enemies:</em> Goblins fight frequently with kobolds, orcs, and giants of all kinds, so they have developed special techniques for fighting these foes. As a result, goblins get a +2 racial bonus on attack rolls and weapon damage rolls versus ettins, giants, kobolds, orcs, ogres, ogre magi, and trolls. In addition, goblins get a +2 dodge bonus to AC versus these foes.</p><p> </p><p><em>Automatic Languages:</em> Common and Goblin. Goblins may choose Draconic, Dwarven, Elven, Giant, Gnomish, and Orcish as bonus languages for a high Intelligence score.</p><p> </p><p><em>Favored Class:</em> A goblin’s favored class is Rogue for purposes of multiclassing.</p><p> </p><p>(note: for the setting I created this, all playable races were slightly upgraded by the equivalent of 1 or 2 feats, so to power this goblin down to be balanced with PHB races, maybe removed Racial Enemies or diminish it. However, this shouldn't be too powerful as-is, either.)</p></blockquote><p></p>
[QUOTE="Arkhandus, post: 1282699, member: 13966"] Tasloi are a race of small, furry, primitive humanoids in 3E Oriental Adventures, and some 2E book I don't remember, and were also in an issue of Dragon a few years ago, just before 3E came out, when they had an article on various small humanoid races such as tasloi, chitines, some small bird-folk, and others.... Here's one PC-worthy goblin I made for a campaign: [b]Goblins[/b] [i]-2 Strength, +2 Dexterity, +2 Intelligence, -2 Charisma:[/i] Goblins are somewhat feeble, rude, and ugly, but they are fairly nimble and devious. [i]Small:[/i] As Small creatures, goblins gain a +1 size bonus to Armor Class, a +1 size bonus on attack rolls, and a +4 size bonus on Hide checks, but they must use smaller weapons than Medium-size characters, and their lifting and carrying limits are only three-quarters of those of Medium-size characters. [i]Speed:[/i] Goblin base speed is 30 feet. [i]Darkvision:[/i] Goblins can see in the dark up to 60 feet. Darkvision is black and white only, but is otherwise like normal sight, and goblins can function just fine with no light at all. [i]Skills:[/i] Goblins receive a +4 racial bonus on Move Silently checks. [i]Dirty Fighting:[/i] Goblins have learned that the only way they can survive is by fighting dirty and using their cleverness and speed to full advantage. Since goblins are so skilled in fighting dirty, they get an extra +2 bonus to attack when striking a flat-footed opponent, and when striking an opponent that they are flanking. A goblin doesn’t get double the bonus when they are flanking a flat-footed opponent. [i]Racial Enemies:[/i] Goblins fight frequently with kobolds, orcs, and giants of all kinds, so they have developed special techniques for fighting these foes. As a result, goblins get a +2 racial bonus on attack rolls and weapon damage rolls versus ettins, giants, kobolds, orcs, ogres, ogre magi, and trolls. In addition, goblins get a +2 dodge bonus to AC versus these foes. [i]Automatic Languages:[/i] Common and Goblin. Goblins may choose Draconic, Dwarven, Elven, Giant, Gnomish, and Orcish as bonus languages for a high Intelligence score. [i]Favored Class:[/i] A goblin’s favored class is Rogue for purposes of multiclassing. (note: for the setting I created this, all playable races were slightly upgraded by the equivalent of 1 or 2 feats, so to power this goblin down to be balanced with PHB races, maybe removed Racial Enemies or diminish it. However, this shouldn't be too powerful as-is, either.) [/QUOTE]
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