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Goblins! Gobbledygook!
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<blockquote data-quote="Lonely Tylenol" data-source="post: 1776308" data-attributes="member: 18549"><p>Dude. I love this. Of course, I'm a big fan of GURPS Goblins, so anything that resembles that makes me smile.</p><p></p><p>In my campaigns, goblins are usually like bizarre megalomaniacal tinker gnomes with a hivemind. Well, not exactly a hive mind, but they get smarter the more of them there are in one place...well, not exactly smarter. When there's only a dozen, they're a bunch of little weird thugs. When there's four, five hundred of them, they're building giant robots that spit flame and have big crushing claw hands and rotating blades sticking out at all angles.</p><p></p><p>They're actually not that smart, but their ability to just simply crank out high-tech gear improves when more of them get together. Which makes it imperative to quickly find and eliminate goblin nests, unless you want your village stepped on by a huge wooden tyrannosaurus with laser eyes and a tail with an acid cannon in it.</p><p></p><p>In one adventure I ran, the party were in an airship, and were attacked by a bunch of goblin "sky pirates" led by Cap'n Blueguts, who had two peg legs, a hook hand, a knife hand, an eye patch, and a parrot on his shoulder. It was a huge floating sphere powered by a troop of goblins on little pedal-bikes, and it released a flight of goblin gliders that had big sharp pointy things on the front. They aimed the fighters at the airship and went kamikaze, so that their gliders would stick into the side of the ship, allowing them to board. But they had no escape route...which brings me to the other thing about goblins: no foresight at all.</p><p></p><p>Step one: Build giant death machine</p><p>Step two: ???</p><p>Step three: Profit!</p></blockquote><p></p>
[QUOTE="Lonely Tylenol, post: 1776308, member: 18549"] Dude. I love this. Of course, I'm a big fan of GURPS Goblins, so anything that resembles that makes me smile. In my campaigns, goblins are usually like bizarre megalomaniacal tinker gnomes with a hivemind. Well, not exactly a hive mind, but they get smarter the more of them there are in one place...well, not exactly smarter. When there's only a dozen, they're a bunch of little weird thugs. When there's four, five hundred of them, they're building giant robots that spit flame and have big crushing claw hands and rotating blades sticking out at all angles. They're actually not that smart, but their ability to just simply crank out high-tech gear improves when more of them get together. Which makes it imperative to quickly find and eliminate goblin nests, unless you want your village stepped on by a huge wooden tyrannosaurus with laser eyes and a tail with an acid cannon in it. In one adventure I ran, the party were in an airship, and were attacked by a bunch of goblin "sky pirates" led by Cap'n Blueguts, who had two peg legs, a hook hand, a knife hand, an eye patch, and a parrot on his shoulder. It was a huge floating sphere powered by a troop of goblins on little pedal-bikes, and it released a flight of goblin gliders that had big sharp pointy things on the front. They aimed the fighters at the airship and went kamikaze, so that their gliders would stick into the side of the ship, allowing them to board. But they had no escape route...which brings me to the other thing about goblins: no foresight at all. Step one: Build giant death machine Step two: ??? Step three: Profit! [/QUOTE]
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