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*Dungeons & Dragons
Goblins of Eberron
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<blockquote data-quote="Storminator" data-source="post: 6140389" data-attributes="member: 305"><p>Had another session of my GoE game yesterday. As we work into Paragon tier I'm experimenting with speeding up combat. I did the half hp and +10 damage house rule. Made combat a lot quicker - but that's because essentially no monster could stand up to the Elementalist Dragonborn's breath-action point-rebreath. My half hp monsters were cremated in one round. Hmmmmm - might need some tweaking! I think some fiddling with monster composition will help. The minions hitting for 21 points of damage was an eye opener tho!</p><p></p><p>Some very interesting story action too. Both the Lord of Blades and the priest of the Becoming God offered Hammer (warforged knight) a job. They will be following up later. And the group completed their main mission, which was to rescue a kidnapped bugbear. They caught his captors on the airship in the Mournlands, killed the crew (Elementalist . . . ) and the Dragonmarked heir, sparing only the ship's captain, who taught them enough sailing to not crash the ship, nor barrel roll it. They returned the Rhukaan Draal, returned the bugbear to his clan, and sat down with their clan leadership to plot the next move. The bugbear's clan will formally ally with our "heroes" if they start a war with the elves (evidence points to elves as kidnap masterminds). But if Darguun starts a war, Thrane and Breland and possibly New Cyre will attack Darguun, so the group is going to try to restart the Last War. They've chosen Thrane and Breland as possible antagonists, so they'll be posing as Brelish and oppressing/murdering Silver Flame adherents inside of Breland in the hopes of sparking a nationalist/religious war. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p><p></p><p>PS</p></blockquote><p></p>
[QUOTE="Storminator, post: 6140389, member: 305"] Had another session of my GoE game yesterday. As we work into Paragon tier I'm experimenting with speeding up combat. I did the half hp and +10 damage house rule. Made combat a lot quicker - but that's because essentially no monster could stand up to the Elementalist Dragonborn's breath-action point-rebreath. My half hp monsters were cremated in one round. Hmmmmm - might need some tweaking! I think some fiddling with monster composition will help. The minions hitting for 21 points of damage was an eye opener tho! Some very interesting story action too. Both the Lord of Blades and the priest of the Becoming God offered Hammer (warforged knight) a job. They will be following up later. And the group completed their main mission, which was to rescue a kidnapped bugbear. They caught his captors on the airship in the Mournlands, killed the crew (Elementalist . . . ) and the Dragonmarked heir, sparing only the ship's captain, who taught them enough sailing to not crash the ship, nor barrel roll it. They returned the Rhukaan Draal, returned the bugbear to his clan, and sat down with their clan leadership to plot the next move. The bugbear's clan will formally ally with our "heroes" if they start a war with the elves (evidence points to elves as kidnap masterminds). But if Darguun starts a war, Thrane and Breland and possibly New Cyre will attack Darguun, so the group is going to try to restart the Last War. They've chosen Thrane and Breland as possible antagonists, so they'll be posing as Brelish and oppressing/murdering Silver Flame adherents inside of Breland in the hopes of sparking a nationalist/religious war. :D PS [/QUOTE]
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