[Gobtales] Characters


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Ashgyad Jev

Male Goblin Con2: HD 2d4+4; hp 11; Init +3 (+3 Dex); Spd 30ft; AC 14 (+3 Dex, +1 Size); Reach 5ft, Melee +2, dagger (1d4/crit 19-20/x2); Ranged light crossbow, +5 (1d8/crit 19-20/x2, range 80'); SQ Darkvision 60'; AL CN; SV Fort +2 (+4 with familiar), Ref +3, Will +4; Str 10, Dex 16, Con 14, Int 16, Wis 12, Cha 6.

Skills (total/ranks): Concentration (7/5), Craft (Trapmaking) (8/5), Knowledge (Arcana) (8/5), Knowledge (The Planes) (8/5), Spellcraft (8/5).

Feats: Point Blank Shot, Scribe Scroll.

Languages: Common, Goblin, Draconic, Gnome, Orc.

Class Features:

Profecient in all Simple Weapons.
Scribe Scroll.
Summan Familiar.

Magic:
Prohibited School: Evocation
Spells Known: All non-Evocation Cantrips, 1st - Burning Hands, Expeditious Retreat, Grease, Mage Armor, Obscuring Mist, Sleep, Summon Monster I, True Strike.
Spells Per Day: 0th - 4+1, 1st - 3+1, DC = 13 + Spell Level.
Typically Prepared Spells: 0th - Detect Magic (x2), Ghost Sound, Ray of Frost, Read Magic. 1st - Mage Armor, Sleep, Summon Monster I, True Strike.

Possessions: Daggers (2), Light Crossbow, Spellbook, Crossbow Bolts (20), Backpack, Bedroll, Flint and Steel, Trail Rations (2 days), Sack, Spell Component Pouch, Torch, Trapmaker's Tools, Waterskin, Traveler's Outfit, 33 GP, 7 SP, 9 CP

Total gear weight: 21.5 lbs.
Capacity: 25 lbs./50 lbs./75 lbs.

Familiar
Zix, male rat: HD 1/2 2d8; hp 5; Init +2 (+2 Dex); Spd 15ft, climb 15ft; AC 15 (+2 Dex, +2 Size, +1 Natural); Reach 0ft, Melee bite, +3 (1d3-4/crit 20/x2); SQ Scent, Familiar Qualities; AL N; SV Fort +2, Ref +4, Will +4; Str 2, Dex 15, Con 10, Int 6, Wis 12, Cha 2.
Skills (total/ranks): Balance 10, Climb 12, Hide 18, Move Silently 10.
Feats: Weapon Finesse (bite).
Familiar Qualites: Alertness, improved evasion, share spells, empathic link. Grants Asgyad +2 to Fort saves.

Description: 3', 40 lbs. Age 19. Black hair, red eyes, yellow skin.

History:
Once apprenticed to the clan trapmaker, a visiting Half-Orc Wizard saw Ashgyad's potential and took him for his own apprentice. The Half-Orc, Jharzun Fire Eye, knew the ease with which the spark of magic could be ignored in a "fringe" humanoid, and was determined to turn Ashgyad into a wizard. For Ashgyad's part - who was he to say "no" to a hulking Half-Orc who could turn him into a toad? Eventually, Conjuration did strike his fancy, and he was fascinated by the realms from which conjured creatures come. Now, he seeks to master his skills, and perhaps one day take a goblin apprentice of his own.
 


Mine might take a little while, because of the things are down my end. Unless I can find a copy of my character at 1st lvl somewhere on the boards. I'll do that after I sleep though.
 


Glorath Sharpeye
Male Goblin Fighter 2
Alignment: Neutral

Experience: 1,200 Next Level: 3,000

Str 10 (+0) Dex 19 Con 11 (+0) Int 12 (+1) Wis 10 (+0) Cha 10 (+0)

HP: 17
Initiative Mod: +4
Speed: 30'
AC 15, Flat-Footed 11, Touch 15
Reflex +4 Fortitude +3 Willpower +0

+7 ranged (d6 piercing/x3) Composite Shortbow Range Inc 70ft.
+3 melee (d4 piercing, 19-20/x2) Dagger

Feats: Point Blank Shot, Precise Shot, Rapid Shot
Skills: Hide 10 (2,5 ranks), Move Silently 10 (2,5 ranks), Spot 2 (2,5 ranks)

Equipment: Explorer's Outfit, Composite Shortbow (2lb), Dagger (1lb), Arrows (50) (7,5lb), Backpack (1lb), Belt Pouch (1,25lb), Waterskin (1lb), Trail Rations (5) (1,25lb)
4 PP, 6GP, 5SP
Total Weight Carried 15lb, Ligh Load Limit 24,75lb

---
Age: 25
Size: Small, Languages: Common, Goblin
Height: 2' 10" Weight: 32bs
Hair: None Skin: Yellow with green tint Eyes: Reddish brown
Handedness: Right

Bio:
Learning from the mistakes of his father (who died a painful death because he could only fight in hand-to-hand range), Glorath has been training with the bow since he was able to lift it.
Glorath has a grim outlook to life and he never trusts a person he doesn't know the name and profession of.
 

Rakanishu, male goblin Rog 2, exp 1250/3000

str 12, dex 18, con 10, int 14, wis 14, cha 8; HD 2d6; hp 9; spd 30'; init +8; Attack +3 melee or +6 ranged; saves- fort +0, reflex +7, will +2; AC- 17= 2(armour)+ 4(dex) +1(size) languages- common, goblin, undercommon, orcish; wgt- 92lbs = 61(base) + 31(equipment)

(skill pts: 40)
skills- balance +7/3, climb +4/3, decipher script +5/3, disable device +5/3, escape artist +7/3, hide +11/3, innuendo +5/3, intuit direction +5/3, jump +4/3, listen +4/2, move silently +11/3, open lock +6/2, pick pocket +6/2, read lips +4/2, search +4/2, sense motive +4/2, spot +4/2, swim -2/3, tumble +6/2, use rope +6/2

feats- improved initiative

equipment- lgt. crossbow, 17 bolts, 10 silver bolts, short sword, silver dagger, leather armour, backpack, bedroll, 3 x caltrops, 10 x chalk, flint & steel, thieves kit, signet ring, sealing wax, vial of ink, inkpen, 10 x parchment, 5 x paper

money- 17 gp, 7 sp

description-
Rakanishu has dark navy coloured skin, short black hair spiked with grease and grey eyes. He's always on edge so that he can act on a hair's bredth notice. His leather armour and other visible equipment are black or dark grey, to help him keep out of sight. He becomes quiet around people he doesn't know and tends not to interact much with them, but he is comfortable by himself or in a party of friends.

history-
Rakanishu grew up dreaming of deep dungeons, elaborate traps and vast hidden treasures. Tales sent to him via mail by his uncle who was a follower of a party of particulary successful adventurers. At first he was skeptical of the stories his uncle sent but soon he developed a bit of a knack for the truth. Until he became old enough to leave he occupied his waking moments with chipping basic statues from pieces of stone and making simple snares. Anyone who became close to him was always told to follow their dreams and not let anyone tell them what is best for themselves, he obviously practised what he preached. And one day, against the wishes of his parents who wanted him to stay and help his siblings in the family business (ore refining), he left home to adventure when the chance arose to join a group of elite goblins.
 

Character Name : D'Bruuhl
Character Race : Goblin
Character Class : Cleric 2
Alignment : Lawful Good
Deity : Heironeous

Gender : Male
Age : ?
Height : 3 ft. 8 in.
Weight : ?
Eyes : Deep red/purple, almost maroon
Hair : None, shaved bald
Skin : Deep red/purple, almost maroon

Character Level : 2
EXP Points Gained : 1600
EXP Needed For Next Level : 3000

Known Languages : Common, Goblin

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Strength : 12 (+1)
Dexterity : 10 (0)
Constitution : 14 (+2)
Intelligence : 8 (-1)
Wisdom : 16 (+3)
Charisma : 13 (+1)

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Armor Class : 15

Flatfooted Armor Class : 15
Touch Armor Class : 11

Special Armor Class Notes : +1 Small Size

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Hit Points : 20

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Save vs. Fortitude : +5
Save vs. Reflex : 0
Save vs. Will : +6

Special Save Notes :

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Initiative Modifier : +0

Base Attack Bonus : +1

Melee Attack Bonus : +3

Ranged Attack Bonus : +2

Special Combat Notes : +1 Melee & Ranged - Small Size

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Weapons :
Short Sword (+1 Attack - Weapon Focus) [1D6+1]
Light Crossbow [1D8]
Light Mace [1D6+1]

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Skills :

Name/Total Mod (Ability) ** # Ranks taken

Diplomacy/+4 (Cha) ** 3 ranks
Heal/+5 (Wis) ** 2 ranks
* Move Silently/+4 (Dex) ** 0 ranks [+4 Racial Bonus]

* Armor Check Penalty Applies

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Feats :
Toughness
Martial Weapon Proficiency
Weapon Focus (Short Sword)

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Racial and Class Skills, Abilities & Features :
+1 AC Small Size
+1 Melee & Ranged AB Small Size
Darkvision (60ft)
Turn Undead 4/day

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Equipment & Gear :
Backpack
Bedroll
Bolts (10)
Cleric's Vestments
Explorer's Outfit
Flint & Steel
Healer's Kit
Hide Armor
Light Crossbow
Light Mace
Sack
Short Sword
Small Wooden Shield
Trail rations (2 days)
Torches (3)
Waterskin
Wooden Holy Symbol

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Money : ___PP 9GP 8SP 7CP

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Base Speed : 30

Normal Speed (including penalty for armor or encumbrance load) : 20

AC Check Penalty (for armor or encumbrance load, whichever figure is worse) : -4

Maximum DEX Bonus (for armor or encumbrance load, whichever figure is worse) : +4

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Domain Abilities and Bonus Spells :
War
Granted Power: Free Martial Weapon Proficiency and Weapon Focus Feats
Domain Spells:
1st Level: Magic Weapon

Good
Granted Power: Cast Good spells at +1 caster level
Domain Spells:
1st Level: Protection From Evil

Cleric Spells Memorized :
Orisons: Guidance, Detect Magic, Detect Poison, Resistance
1st: Divine Favor, Magic Weapon [Domain], Protection From Evil [Domain], Remove Fear

Number of Spells to Cast per Day (by Level) : 4/4


DC Modifier for Spellcasters (by Level) : 13/14

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Character Description :
At 3' 8", D'Bruuhl is rather tall for a goblin. His skin and eyes are a deep reddish/purple color, almost maroon, which he thinks gives him a regal appearance. Although his garb is simple, he keeps himself meticulously groomed in order to prove that goblins can be civilized, too.

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Character History :
D'Bruuhl is easily the most eager and earnest of the goblins that Lord Nitzuk has chosen. To say that he is wide-eyed and bushy-tailed is an understatement. Early on in Lord Nitzuk's campaign for acceptance, he approached the local priest of Heironeous in Hartelgon and asked him if he would be willing to take the first step and accept an acolyte from his goblin tribe. D'Bruuhl proved himself to be a competent and forthright student of the church and has now been made the first full-fledged goblin cleric in town. D'Bruuhl is proud of his accomplishments, but he's not arrogant about it. He tends to come across as somewhat shy and uncertain, but deep down inside he really is quite confident in his abilities. In fact, what D'Bruuhl really wants to be a Paladin! However, he knows that no one (including himself) is ready for that yet. So, for the time being he is satisfied to make a name for himself and prove his worth to the church and to his goblin brethren.
 
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