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God of War, dungeons, and my game
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<blockquote data-quote="Nuclear Platypus" data-source="post: 2892722" data-attributes="member: 17507"><p>For the vampires, have plants wither away or blackened areas where they pass. Where their hands touch, a rotted / corroded handprint. Possibly some holy items that've been crushed, defaced or what have you as at least 1 of the vampires is far too strong for them to work. Maybe even something as obvious as a staked corpse. Ah, how about the slumbering Arthur is about to be or already has been turned into a vampire? Man, what a sucky way to wake up. As he is tied to the land, his changing is what screws everything else up.</p><p></p><p>For extra mooks, they might be those who failed before, cursed to defend the tomb until someone cures them. A rival faction might work too to raise the body count some.</p><p></p><p>Running water might be from where it seeped in, collecting in a pool, with roots forcing their way in. As it comes in, it absorbs some of the magic of the area like from the leyline.</p><p></p><p>Something mythic? Hrm. Charlemagne's ring or go further back to King David or King Solomon? Something owned by the Knights Templar, like the head they supposedly worshipped? The Knights supposedly had recovered all sorts of nifty stuff from the Holy Land which wasn't 'acquired' when they were destroyed.</p><p></p><p>Test of arms like the final guardian from The Last Crusade? He puts up a token fight as he's been there far too long, unable to leave because of the evil surrounding him yet unable to die because he too is cursed to defend the tomb?</p><p></p><p>Test of wits a chess game or even simpler a variation of the "which door do I choose?" like the "One of us always tells the truth and one of us always lies" puzzle.</p><p></p><p>Test of faith is something bizarre like there's obviously a deathtrap as some mook or extra tries the corridor (again think of the Nazi "volunteers" from The Last Crusade) yet to pass thru, all that is needed is to close your eyes and walk through (the deathtrap is all mental or "seeing is believing"). Or to be cruel, for the first person it is illusionary.</p><p></p><p>Might there be a rival faction of some sort looking for these goodies? Indiana raced against the Nazis, O'Connell raced against Imhotep, etc. Again the Knights Templar might try to recover your McGuffin and keep it out of everyone else's hands.</p></blockquote><p></p>
[QUOTE="Nuclear Platypus, post: 2892722, member: 17507"] For the vampires, have plants wither away or blackened areas where they pass. Where their hands touch, a rotted / corroded handprint. Possibly some holy items that've been crushed, defaced or what have you as at least 1 of the vampires is far too strong for them to work. Maybe even something as obvious as a staked corpse. Ah, how about the slumbering Arthur is about to be or already has been turned into a vampire? Man, what a sucky way to wake up. As he is tied to the land, his changing is what screws everything else up. For extra mooks, they might be those who failed before, cursed to defend the tomb until someone cures them. A rival faction might work too to raise the body count some. Running water might be from where it seeped in, collecting in a pool, with roots forcing their way in. As it comes in, it absorbs some of the magic of the area like from the leyline. Something mythic? Hrm. Charlemagne's ring or go further back to King David or King Solomon? Something owned by the Knights Templar, like the head they supposedly worshipped? The Knights supposedly had recovered all sorts of nifty stuff from the Holy Land which wasn't 'acquired' when they were destroyed. Test of arms like the final guardian from The Last Crusade? He puts up a token fight as he's been there far too long, unable to leave because of the evil surrounding him yet unable to die because he too is cursed to defend the tomb? Test of wits a chess game or even simpler a variation of the "which door do I choose?" like the "One of us always tells the truth and one of us always lies" puzzle. Test of faith is something bizarre like there's obviously a deathtrap as some mook or extra tries the corridor (again think of the Nazi "volunteers" from The Last Crusade) yet to pass thru, all that is needed is to close your eyes and walk through (the deathtrap is all mental or "seeing is believing"). Or to be cruel, for the first person it is illusionary. Might there be a rival faction of some sort looking for these goodies? Indiana raced against the Nazis, O'Connell raced against Imhotep, etc. Again the Knights Templar might try to recover your McGuffin and keep it out of everyone else's hands. [/QUOTE]
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