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God of War: HELP! I'm stuck...
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<blockquote data-quote="John Crichton" data-source="post: 2635066" data-attributes="member: 4779"><p>Chef. Dude. Heheh</p><p></p><p>I honest-to-God admire your persistance. If a game was giving me as much grief as you are expressing here I certainly wouldn't have kept playing it. Jeeze, you're almost near the end at this point. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> Well done.</p><p></p><p>I have mixed emotions reading through your posts but for the most part, Welvy and I are on the same page as far as the game maybe not being for you (not surprising since his old thread about this was basically he and I waxing about how cool and fun it was - except for the platforming BS). For me, it is currently my Game of the Year. I had so much fun playing it. There were absolutely some cheap-death parts and some frustrating late-game elements but I've never been good at platformers so go figure. Overall, the visceral experience was totally worth any 4-letter, strung-together shouts of rage and controller spiking I had during certain play-sessions.</p><p></p><p>A few counter-points if I may:</p><p></p><p>The boss battles were excellent. The greatest compliment one could pay is that there simply weren't enough of them. I haven't had this much fun killin' bosses since Metal Gear Solid on the PS1.</p><p></p><p>For a PS2 game, the graphics were amazing. There was a little slowdown here and there but not enough to complain about. The game looked great.</p><p></p><p>And the bottom line, above all else - Kratos handled great and his signature weapons (Blades of Chaos) should go down in gaming history as one of the greatest attack designs ever. Right next to the Mario butt-stomp. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> Once I got his moves down (which was about 1/4 through the game) I was a killing machine and any non-platforming deaths (which weren't very numerous) I had were my fault and not because of some cheap enemy AI (like some other games). The fighting was fair, fast, furious and fun. The hits and kills felt solid and really got my heart pumping and my fist pumping the air after a well-fought mass-killin' (even more than in Halo, which is the closest recent game I can think of to the experience).</p><p></p><p>So, yeah - the Hades level was a bit of a downer, especially compared to the wonder and brilliance of Pandora's Temple. And the other jumping/platforming parts were not as fair as the fights. But everything else was near pitch-perfect. I bought the game to mow through throngs of impressive looking badies, kick ass and take names. The game delivered.</p><p></p><p>To not make a sequel would be a crime against gamers. Um, ok, gamers who don't mind games that utilize about 7-8 buttons at a time. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p></blockquote><p></p>
[QUOTE="John Crichton, post: 2635066, member: 4779"] Chef. Dude. Heheh I honest-to-God admire your persistance. If a game was giving me as much grief as you are expressing here I certainly wouldn't have kept playing it. Jeeze, you're almost near the end at this point. :) Well done. I have mixed emotions reading through your posts but for the most part, Welvy and I are on the same page as far as the game maybe not being for you (not surprising since his old thread about this was basically he and I waxing about how cool and fun it was - except for the platforming BS). For me, it is currently my Game of the Year. I had so much fun playing it. There were absolutely some cheap-death parts and some frustrating late-game elements but I've never been good at platformers so go figure. Overall, the visceral experience was totally worth any 4-letter, strung-together shouts of rage and controller spiking I had during certain play-sessions. A few counter-points if I may: The boss battles were excellent. The greatest compliment one could pay is that there simply weren't enough of them. I haven't had this much fun killin' bosses since Metal Gear Solid on the PS1. For a PS2 game, the graphics were amazing. There was a little slowdown here and there but not enough to complain about. The game looked great. And the bottom line, above all else - Kratos handled great and his signature weapons (Blades of Chaos) should go down in gaming history as one of the greatest attack designs ever. Right next to the Mario butt-stomp. ;) Once I got his moves down (which was about 1/4 through the game) I was a killing machine and any non-platforming deaths (which weren't very numerous) I had were my fault and not because of some cheap enemy AI (like some other games). The fighting was fair, fast, furious and fun. The hits and kills felt solid and really got my heart pumping and my fist pumping the air after a well-fought mass-killin' (even more than in Halo, which is the closest recent game I can think of to the experience). So, yeah - the Hades level was a bit of a downer, especially compared to the wonder and brilliance of Pandora's Temple. And the other jumping/platforming parts were not as fair as the fights. But everything else was near pitch-perfect. I bought the game to mow through throngs of impressive looking badies, kick ass and take names. The game delivered. To not make a sequel would be a crime against gamers. Um, ok, gamers who don't mind games that utilize about 7-8 buttons at a time. ;) [/QUOTE]
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