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GOD RULES: Player's Guide (5e) Kickstarter Pre-Launch Page
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<blockquote data-quote="Upper_Krust" data-source="post: 9646051" data-attributes="member: 326"><p>That legal issue is something you'll have to direct to AI Companies themselves - I'm not doing anything illegal.</p><p></p><p></p><p></p><p>I don't see any situation where that becomes a viable option. I'm not sure if you are up to speed on the cost of fantasy art. It isn't cheap and I have already spent <strong>thousands </strong>on art for this project (and the next one).</p><p></p><p>I'll admit over-ambition ballooned the project beyond my capacity to fund all the art, but at this juncture I am boxed into a corner.</p><p></p><p></p><p></p><p>You need to understand the math here, I'll be lucky to make enough back to cover the cost of the art I already commissioned and licensed. I fully understand I'm not likely to hit big numbers here - Epic/Immortal gaming is too much of a niche for that already.</p><p></p><p><strong>I mean Hypothetically I could have a Stretch Goal whereby I replace any uses of AI art with real art, but:</strong></p><p></p><p>A. That Stretch Goal would be incredibly high and unlikely to be met - I don't even know what that figure would be but, off the top of my head, probably something like £50,000</p><p>B. That's going to delay the release 6-12 months.</p><p>C. Any AI 'base art' currently used has had collectively <strong>thousands </strong>of hours of me re-painting it to make it work, I'm not just generating stuff and slapping it down on a page. None of that would exist without a real artist - in this case me.</p><p>D. A large chunk of gamers probably don't care one way or the other.</p><p></p><p></p><p></p><p>I very much doubt <strong>this </strong>Kickstarter will generate anywhere enough to make that a viable reality. </p><p></p><p>Epic & Immortal Tier gaming is, by its very nature a niche branch of D&D. Its not going to hit massive numbers. My only option was to fund it myself.</p><p></p><p></p><p></p><p>Multiple artists were paid thousands of dollars making this project. I'm the only one who is literally 'out of pocket' here as it stands right now.</p><p></p><p></p><p></p><p>I've already crossed the Rubicon on that decision - too much time and money already invested. But I respect your opinion and if I can recoup enough this time I'll be sure and have future projects use real artists for <strong>all </strong>the art - in fact the art for the next planned book (The Bestiary) was already commissioned and paid for and the art for that book is probably 50-75% complete as it stands. If I make any profit on this book I'll be able to pay my artists to get the rest of the Bestiary art done - if I don't I'll just have to finish that with AI too sadly.</p><p></p><p>The irony is the better this book sells the more art I can hire for future products and the more artists that will profit from it.</p><p></p><p>If I knew back then what I know now things would be different, but financially I have dug myself a hole and the only credible way out at this juncture seems to be using AI art.</p></blockquote><p></p>
[QUOTE="Upper_Krust, post: 9646051, member: 326"] That legal issue is something you'll have to direct to AI Companies themselves - I'm not doing anything illegal. I don't see any situation where that becomes a viable option. I'm not sure if you are up to speed on the cost of fantasy art. It isn't cheap and I have already spent [B]thousands [/B]on art for this project (and the next one). I'll admit over-ambition ballooned the project beyond my capacity to fund all the art, but at this juncture I am boxed into a corner. You need to understand the math here, I'll be lucky to make enough back to cover the cost of the art I already commissioned and licensed. I fully understand I'm not likely to hit big numbers here - Epic/Immortal gaming is too much of a niche for that already. [B]I mean Hypothetically I could have a Stretch Goal whereby I replace any uses of AI art with real art, but:[/B] A. That Stretch Goal would be incredibly high and unlikely to be met - I don't even know what that figure would be but, off the top of my head, probably something like £50,000 B. That's going to delay the release 6-12 months. C. Any AI 'base art' currently used has had collectively [B]thousands [/B]of hours of me re-painting it to make it work, I'm not just generating stuff and slapping it down on a page. None of that would exist without a real artist - in this case me. D. A large chunk of gamers probably don't care one way or the other. I very much doubt [B]this [/B]Kickstarter will generate anywhere enough to make that a viable reality. Epic & Immortal Tier gaming is, by its very nature a niche branch of D&D. Its not going to hit massive numbers. My only option was to fund it myself. Multiple artists were paid thousands of dollars making this project. I'm the only one who is literally 'out of pocket' here as it stands right now. I've already crossed the Rubicon on that decision - too much time and money already invested. But I respect your opinion and if I can recoup enough this time I'll be sure and have future projects use real artists for [B]all [/B]the art - in fact the art for the next planned book (The Bestiary) was already commissioned and paid for and the art for that book is probably 50-75% complete as it stands. If I make any profit on this book I'll be able to pay my artists to get the rest of the Bestiary art done - if I don't I'll just have to finish that with AI too sadly. The irony is the better this book sells the more art I can hire for future products and the more artists that will profit from it. If I knew back then what I know now things would be different, but financially I have dug myself a hole and the only credible way out at this juncture seems to be using AI art. [/QUOTE]
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GOD RULES: Player's Guide (5e) Kickstarter Pre-Launch Page
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