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GOD RULES: Player's Guide (5e) Kickstarter Pre-Launch Page
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<blockquote data-quote="Upper_Krust" data-source="post: 9646505" data-attributes="member: 326"><p>Thanks AnotherGuy amigo! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f60d.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":love:" title="Love :love:" data-smilie="16"data-shortname=":love:" /> </p><p></p><p></p><p></p><p>You'll find adding these rules super-easy. Its all modular simple templates and then you get to pick a small number of Divine Boons. After this I think the only 'hurdle' for Epic & Immortal Tier games will be the immediate lack of (challenging) Monsters - but once I get my first Epic Bestiary on sale with 100+ new monsters in (possibly up to) 14 "groupings"* I think you'll have years of campaign material and tons of templates.</p><p></p><p>*its not laid out in the conventional A-Z sense its more like Elder Evils (but a larger group of monsters) where you get maybe around 28 pages of monsters thematically linked in some way. Toying with the idea of whether this will have maps or not.</p><p></p><p>12 of the planned 14 sections are loosely aligned to one of the monster Types: Aberration, Beast, Celestial etc. Currently with two repeats (at the omission of Fey* and Oozes**).</p><p></p><p>*Who get a big entry in the planned 2nd Bestiary</p><p>**There are Oozes in the 1st Bestiary, just in other sections.</p><p></p><p></p><p></p><p>I've actually got this amazing tie-in for Mystaran fans (in particular Mystara Immortal fans) but I'm not revealing it yet - so no spoilers for now...apologies for the tease - its a cool nod to that lore.</p><p></p><p></p><p></p><p>You have to keep things simple at these High Levels. Back in my 3rd Edition days I thought infinite class levels was the way to go - and while I know lots of people here love my 3rd Edition Immortal rules I think its just a flawed design choice. We cut our teeth in 1st Edition with our own Immortals Rules - how we played then was always what I envisioned for people using my rules. But I got carried away burdening characters with too much 'stuff' in 3E. When I looked back at my 1st Edition Legends & Lore (greatest book ever) I noticed most immortals had 1, 2 or 3 unique powers - not the 6, 8, 12, 16 + I'd outlined in my 3E Immortals Handbook. So I have went a bit back to basics here and simplified and streamlined everything.</p><p></p><p>Characters still have largely the same amount of options/powers to choose from, just that they won't be able to gain more than a few at any one time - but they can swap all Divine Boons out each time they gain a new Divine rank - to try different builds.</p><p></p><p></p><p></p><p>Slight tangent from what you are asking but I do have a table in this book for <strong>randomly generating crazy epic campaign ideas</strong> - and it is accompanied by probably my second favourite art piece in the book.</p><p></p><p>So if you <strong>(or anyone else)</strong> roll four d20 <strong>in order</strong>, I'll tell you the result you just rolled on the table. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Upper_Krust, post: 9646505, member: 326"] Thanks AnotherGuy amigo! :love: You'll find adding these rules super-easy. Its all modular simple templates and then you get to pick a small number of Divine Boons. After this I think the only 'hurdle' for Epic & Immortal Tier games will be the immediate lack of (challenging) Monsters - but once I get my first Epic Bestiary on sale with 100+ new monsters in (possibly up to) 14 "groupings"* I think you'll have years of campaign material and tons of templates. *its not laid out in the conventional A-Z sense its more like Elder Evils (but a larger group of monsters) where you get maybe around 28 pages of monsters thematically linked in some way. Toying with the idea of whether this will have maps or not. 12 of the planned 14 sections are loosely aligned to one of the monster Types: Aberration, Beast, Celestial etc. Currently with two repeats (at the omission of Fey* and Oozes**). *Who get a big entry in the planned 2nd Bestiary **There are Oozes in the 1st Bestiary, just in other sections. I've actually got this amazing tie-in for Mystaran fans (in particular Mystara Immortal fans) but I'm not revealing it yet - so no spoilers for now...apologies for the tease - its a cool nod to that lore. You have to keep things simple at these High Levels. Back in my 3rd Edition days I thought infinite class levels was the way to go - and while I know lots of people here love my 3rd Edition Immortal rules I think its just a flawed design choice. We cut our teeth in 1st Edition with our own Immortals Rules - how we played then was always what I envisioned for people using my rules. But I got carried away burdening characters with too much 'stuff' in 3E. When I looked back at my 1st Edition Legends & Lore (greatest book ever) I noticed most immortals had 1, 2 or 3 unique powers - not the 6, 8, 12, 16 + I'd outlined in my 3E Immortals Handbook. So I have went a bit back to basics here and simplified and streamlined everything. Characters still have largely the same amount of options/powers to choose from, just that they won't be able to gain more than a few at any one time - but they can swap all Divine Boons out each time they gain a new Divine rank - to try different builds. Slight tangent from what you are asking but I do have a table in this book for [B]randomly generating crazy epic campaign ideas[/B] - and it is accompanied by probably my second favourite art piece in the book. So if you [B](or anyone else)[/B] roll four d20 [B]in order[/B], I'll tell you the result you just rolled on the table. :) [/QUOTE]
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GOD RULES: Player's Guide (5e) Kickstarter Pre-Launch Page
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