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GOD RULES: Player's Guide (5e) Previews/Discussion
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<blockquote data-quote="ApollyonFall" data-source="post: 9865673" data-attributes="member: 7053441"><p>A couple of things about the damage types. First there's a typo with Pranic energy saying it's super poison instead of lightning in the effect section. </p><p></p><p>A few questions about how they work: Gravitic, with it's wording I imagine it working like this. "You deal 10 Gravitic damage to a creature with 20d8 hit dice, it will deal 10d8 damage." That is just my interpretation of how it would work, Let me know if this is not accurate. </p><p></p><p>Tachyon, How is the save determined? As some attacks may not have one attached. By this I mean what kind of save?</p><p></p><p>Does the Gibbering Growths Mutagenic damage create more instances or does it grow its hp? </p><p></p><p>Lastly I just want to say that these all look awesome especially Thelemic damage, I am looking forward to seeing what the ultra versions look like. Great work.</p></blockquote><p></p>
[QUOTE="ApollyonFall, post: 9865673, member: 7053441"] A couple of things about the damage types. First there's a typo with Pranic energy saying it's super poison instead of lightning in the effect section. A few questions about how they work: Gravitic, with it's wording I imagine it working like this. "You deal 10 Gravitic damage to a creature with 20d8 hit dice, it will deal 10d8 damage." That is just my interpretation of how it would work, Let me know if this is not accurate. Tachyon, How is the save determined? As some attacks may not have one attached. By this I mean what kind of save? Does the Gibbering Growths Mutagenic damage create more instances or does it grow its hp? Lastly I just want to say that these all look awesome especially Thelemic damage, I am looking forward to seeing what the ultra versions look like. Great work. [/QUOTE]
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