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God Rules: Players Guide (5e)
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<blockquote data-quote="Upper_Krust" data-source="post: 9499660" data-attributes="member: 326"><p>I hope people will like it.</p><p></p><p></p><p></p><p>I think Hit Point totals are less on average because d20 Hit Dice and Maximum HP are not standard issue.</p><p></p><p>It didn't make sense for existing immortal beings (like Orcus) to use one set of rules and my immortals to use another. Plus I also wanted Warrior gods to have more Hit Points than Spell-caster Gods. So you just keep your class Hit Dice or size Hit Dice (if you have no Class).</p><p></p><p></p><p></p><p>The size might be similar (been a while sine I checked) but the mechanics are different. I think D&Dg (3E) spent a lot of time on how immortals can change the weather and the direction of gravity (IIRC). But these things do not really impact epic level visitors to a large degree.</p><p></p><p>So I have concentrated on the Traits that DO matter to visitors and let immortals manipulate energy sources or creature features and so forth. They have greater control within their Fortress, then Lair Actions in their "Throne Room".</p><p></p><p>The number of manipulations are limited, but you can make each realm feel different pretty easily.</p><p></p><p>Then you also have Fortress materials and special Energy Type ballista and some other stuff.</p><p></p><p>Its pretty cool. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f60e.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":cool:" title="Cool :cool:" data-smilie="6"data-shortname=":cool:" /></p><p></p><p>I'll keep tweaking things up to release.</p></blockquote><p></p>
[QUOTE="Upper_Krust, post: 9499660, member: 326"] I hope people will like it. I think Hit Point totals are less on average because d20 Hit Dice and Maximum HP are not standard issue. It didn't make sense for existing immortal beings (like Orcus) to use one set of rules and my immortals to use another. Plus I also wanted Warrior gods to have more Hit Points than Spell-caster Gods. So you just keep your class Hit Dice or size Hit Dice (if you have no Class). The size might be similar (been a while sine I checked) but the mechanics are different. I think D&Dg (3E) spent a lot of time on how immortals can change the weather and the direction of gravity (IIRC). But these things do not really impact epic level visitors to a large degree. So I have concentrated on the Traits that DO matter to visitors and let immortals manipulate energy sources or creature features and so forth. They have greater control within their Fortress, then Lair Actions in their "Throne Room". The number of manipulations are limited, but you can make each realm feel different pretty easily. Then you also have Fortress materials and special Energy Type ballista and some other stuff. Its pretty cool. :cool: I'll keep tweaking things up to release. [/QUOTE]
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God Rules: Players Guide (5e)
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