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Godhood as epic prestige classes?
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<blockquote data-quote="Celebrim" data-source="post: 3240245" data-attributes="member: 4937"><p>I've thought about running a campaign for gods before, but I've never tried it.</p><p></p><p>There are alot of things you aren't considering IMO. The chief of which is that Divine Ranks are far more powerful and offer far more benifits than any other class. Even Divine Rank 1 is huge. The 'Diety' class is heavily front ended.</p><p></p><p>The other thing for me is that by flavor, being a diety should feel very different than being anything else and you don't capture any of it.</p><p></p><p>I think that it isn't enough just to earn XP. You can't become a more powerful deity by killing any non-diety. Also, even earing XP should be hard, as your ECL should go up by a certain ammount above and beyond your class levels each time you earn a divine rank (as if a template was applied to you), say +5 ECL per divine rank.</p><p></p><p>I think that in addition to XP, you'd need some sort of 'Divine Pool' equal to the XP you need to advance to the next level. Your divine pool would be principally filled by having pious worshipers who prayed and offered sacrifices to you (you could also obtain divine points for killing beings with divine rank, and possibly a few other ways). Let's say your typical diety gains 1d6 'Divine Points' per 1000 worshipers per week (or per day maybe). He then has to pay upkeep costs - divine points to empower his clerics spell casting, divine points to create an aspect or avatar, divine points spent to power epic spells or artifact creation (say at a 1=1000xp exchange rate), divine points to create sacred sites, possibly even divine points to exert his salient powers. After that, if anything is left over, he can apply them toward gaining his next divine rank. Such a campaign would be focused on expanding the dieties base of worshipers, dealing with overly demanding or wayward clerics, protecting his worshipers from the mechanitions of rival dieties, trying to obtain powerful and trust worthy servants, trying to obtain sacrifices which are above and beyond the ordinary (for bonus divine points), and trying to get along with other more elder gods that may not take kindly to this upstart.</p><p></p><p>I've never had oppurtunity to try such a thing, but I think there would be two big pitfalls. The first is that if you weren't careful you could end up with alot of book keeping. Maybe not any more than if the PC's held a powerful seat in government, but that's still alot. The second is you could never really do such a campaign justice beyond the first couple of divine ranks. Eventually, a mere mortal player and a mere mortal DM just couldn't keep up with the complexity of having a character with a divine attention span capable of being in multiple places at the same time. Campaigns would have to take the perspective of a single avatar of the diety, with alot of handwaving and DM control of what the other Avatars are doing (which is presumably as important or nearly so as what this one is doing). </p><p></p><p>But, it could be fun.</p></blockquote><p></p>
[QUOTE="Celebrim, post: 3240245, member: 4937"] I've thought about running a campaign for gods before, but I've never tried it. There are alot of things you aren't considering IMO. The chief of which is that Divine Ranks are far more powerful and offer far more benifits than any other class. Even Divine Rank 1 is huge. The 'Diety' class is heavily front ended. The other thing for me is that by flavor, being a diety should feel very different than being anything else and you don't capture any of it. I think that it isn't enough just to earn XP. You can't become a more powerful deity by killing any non-diety. Also, even earing XP should be hard, as your ECL should go up by a certain ammount above and beyond your class levels each time you earn a divine rank (as if a template was applied to you), say +5 ECL per divine rank. I think that in addition to XP, you'd need some sort of 'Divine Pool' equal to the XP you need to advance to the next level. Your divine pool would be principally filled by having pious worshipers who prayed and offered sacrifices to you (you could also obtain divine points for killing beings with divine rank, and possibly a few other ways). Let's say your typical diety gains 1d6 'Divine Points' per 1000 worshipers per week (or per day maybe). He then has to pay upkeep costs - divine points to empower his clerics spell casting, divine points to create an aspect or avatar, divine points spent to power epic spells or artifact creation (say at a 1=1000xp exchange rate), divine points to create sacred sites, possibly even divine points to exert his salient powers. After that, if anything is left over, he can apply them toward gaining his next divine rank. Such a campaign would be focused on expanding the dieties base of worshipers, dealing with overly demanding or wayward clerics, protecting his worshipers from the mechanitions of rival dieties, trying to obtain powerful and trust worthy servants, trying to obtain sacrifices which are above and beyond the ordinary (for bonus divine points), and trying to get along with other more elder gods that may not take kindly to this upstart. I've never had oppurtunity to try such a thing, but I think there would be two big pitfalls. The first is that if you weren't careful you could end up with alot of book keeping. Maybe not any more than if the PC's held a powerful seat in government, but that's still alot. The second is you could never really do such a campaign justice beyond the first couple of divine ranks. Eventually, a mere mortal player and a mere mortal DM just couldn't keep up with the complexity of having a character with a divine attention span capable of being in multiple places at the same time. Campaigns would have to take the perspective of a single avatar of the diety, with alot of handwaving and DM control of what the other Avatars are doing (which is presumably as important or nearly so as what this one is doing). But, it could be fun. [/QUOTE]
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