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<blockquote data-quote="Voadam" data-source="post: 7621125" data-attributes="member: 2209"><p>In my game divine is a source of power. Clerics and such follow traditions of tapping the divine to power spells and create specific effects. Gods exist and are sentient, but they are beings of divine power, not the source of divine power. Worshiping a god is not required for being a cleric and even clerics of a specific god worshiping tradition do not get their power from that god. Worship, belief, and the acquiescence of the god do not enter into it, although traditions might teach that they do.</p><p></p><p>This allows lots of non god-based secret society type magical traditions. It also means Thor can be the god of thunder as depicted in myth without requiring he have the power to grant spells or to have any spellcasting of his own or be in contact with his worshippers. It allows magical cleric traditions worshiping giants and dragons and demons. It allows emperor cults, cults to false gods, and ambiguity on the exact nature of gods. It allows for Thoth-Amon style sorcerer priests which I find appealing yet keeps them separate in their magical traditions from wizards or warlocks.</p></blockquote><p></p>
[QUOTE="Voadam, post: 7621125, member: 2209"] In my game divine is a source of power. Clerics and such follow traditions of tapping the divine to power spells and create specific effects. Gods exist and are sentient, but they are beings of divine power, not the source of divine power. Worshiping a god is not required for being a cleric and even clerics of a specific god worshiping tradition do not get their power from that god. Worship, belief, and the acquiescence of the god do not enter into it, although traditions might teach that they do. This allows lots of non god-based secret society type magical traditions. It also means Thor can be the god of thunder as depicted in myth without requiring he have the power to grant spells or to have any spellcasting of his own or be in contact with his worshippers. It allows magical cleric traditions worshiping giants and dragons and demons. It allows emperor cults, cults to false gods, and ambiguity on the exact nature of gods. It allows for Thoth-Amon style sorcerer priests which I find appealing yet keeps them separate in their magical traditions from wizards or warlocks. [/QUOTE]
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