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<blockquote data-quote="Nezkrul" data-source="post: 7036127" data-attributes="member: 6682154"><p><strong>Loki- </strong>Your insults cast to an unseen target, you hear in your mind a small chuckle, and the words <span style="color: #ff0000">"Verily, succeed and prove yourself right."</span></p><p></p><p>At the poker table, the players allow you to buy-in and take a seat. The man that appears to be holding his own against the woman says <span style="color: #0000ff">"I'll take your coin and have some more fun tonight,"</span> as he winks toward some of the dancers. The woman scoffs at him, <span style="color: #0000ff">"The only fun you'll be having is the luxury of losing all of that coin to me!"</span>. One of the nearly naked men at the table deals you in. After a few hands, some of the men are now completely naked and coinless, and it is just you, the man with the magic gloves, and the woman warrior. In the next hand, you briefly notice something off about the cards in the man's hand, as one of them has a small discolored dot on the back of it where previously there was no dot. You call him, and when his hand is laid out, you can see that the card is an Ace of Hearts. A few more hands later, and purposely giving up your shirt so as to not appear to be cheating, you and the woman now have less clothing on than the man. In his next hand, you again notice that one of his cards goes from not having anything remarkable on it to suddenly having that same discolored dot, and after the hand is laid out for his win, it is again the Ace of Hearts. You are very sure he is cheating, and probably with the aid of his magic gloves; that you know are actually invisible over his hands when worn, due to your invocation, and detecting a strong illusion aura on them.</p><p>[gm]You can continue playing here, and the woman will likely lose with just you and the cheater left, or you can try something else at this point. You also gain 1,000xp for good roleplaying. You also currently have 4 Worship Points (WP) recorded near your Qxp[/gm]</p><p></p><p></p><p></p><p><strong>Kossuth- </strong>Murmurs in the crowd around you are akin to <span style="color: #0000ff">"who is Kossuth?"</span> and <span style="color: #0000ff">"did he say Firelord?"</span> Some clap for your miracle, some are silent, but no one is doubting that you managed to stave off a potential disaster in the quarter. One of the innkeepers gathered asks you, <span style="color: #0000ff">"Thank you for your help, Mesere. Perhaps a free night's stay at my inn would be accommodating for one such as yourself?"</span> The man gestures toward the nearby inn at the gate, <strong>"The Hearty Hearth"</strong>. Some of the people gathered start spreading information that a miracle man that prays to Kossuth just stopped a fire from spreading.</p><p>[gm]Thaklor gains 20 Worship Points (WP), recorded near your Qxp; as well as 500xp[/gm]</p><p></p><p></p><p></p><p><strong>Merlin- </strong>Your meditation takes you into a tall tower in the sky, surrounded by silver shining clouds. Beyond the deepness of the sky, are stars. The roof of the tower shows a cosmological wheel slowly turning, and a brightly lit green gem appearing inside the prime material's marker. Around the battlements, about every 4 to 5 feet, is a bell with a chord hanging. On the floor below each bell is a symbol. There are 18 bells in total. It is difficult to discern the symbols inside the dreamscape, but you manage to work out their meanings. Each symbol corresponds to one of the seven goodly virtues, seven deadly sins, and the four elements. You are focusing on your companion, and so your dreamscape is asking you to sound the heavens for him, to bring him to you. And you must do this by defining him with the bell rings. You can also feel an uneasy prescence around you, as if you are being watched.</p><p>[gm]The order you sound the bells in, which bells you sound, and how many you sound, each play a role in defining and finding your desired companion. Merlin gains 1,000xp for his troubles thus far.[/gm]</p><p></p><p></p><p></p><p><strong>Sheela- </strong>The nymph bids you farewell, <span style="color: #0000ff">"Good Journey, Sheela. And may nature always have your back."</span> The other Fey gathered echo her bidding, <span style="color: #0000ff">"may nature always have your back!"</span> The crowd clears and allows you to mount Mortimer, who seems extremely well fed, is wearing some vines in the shape of laurels, and seems to have a flowery scent now. You take flight and head in the direction as asked, the journey will take most of the night to complete.</p><p>[gm]Sheela has about 5 hours of "downtime" while riding Mortimer. She gains 1,000xp.[/gm]</p></blockquote><p></p>
[QUOTE="Nezkrul, post: 7036127, member: 6682154"] [B]Loki- [/B]Your insults cast to an unseen target, you hear in your mind a small chuckle, and the words [COLOR=#ff0000]"Verily, succeed and prove yourself right."[/COLOR] At the poker table, the players allow you to buy-in and take a seat. The man that appears to be holding his own against the woman says [COLOR=#0000ff]"I'll take your coin and have some more fun tonight,"[/COLOR] as he winks toward some of the dancers. The woman scoffs at him, [COLOR=#0000ff]"The only fun you'll be having is the luxury of losing all of that coin to me!"[/COLOR]. One of the nearly naked men at the table deals you in. After a few hands, some of the men are now completely naked and coinless, and it is just you, the man with the magic gloves, and the woman warrior. In the next hand, you briefly notice something off about the cards in the man's hand, as one of them has a small discolored dot on the back of it where previously there was no dot. You call him, and when his hand is laid out, you can see that the card is an Ace of Hearts. A few more hands later, and purposely giving up your shirt so as to not appear to be cheating, you and the woman now have less clothing on than the man. In his next hand, you again notice that one of his cards goes from not having anything remarkable on it to suddenly having that same discolored dot, and after the hand is laid out for his win, it is again the Ace of Hearts. You are very sure he is cheating, and probably with the aid of his magic gloves; that you know are actually invisible over his hands when worn, due to your invocation, and detecting a strong illusion aura on them. [gm]You can continue playing here, and the woman will likely lose with just you and the cheater left, or you can try something else at this point. You also gain 1,000xp for good roleplaying. You also currently have 4 Worship Points (WP) recorded near your Qxp[/gm] [B]Kossuth- [/B]Murmurs in the crowd around you are akin to [COLOR=#0000ff]"who is Kossuth?"[/COLOR] and [COLOR=#0000ff]"did he say Firelord?"[/COLOR] Some clap for your miracle, some are silent, but no one is doubting that you managed to stave off a potential disaster in the quarter. One of the innkeepers gathered asks you, [COLOR=#0000ff]"Thank you for your help, Mesere. Perhaps a free night's stay at my inn would be accommodating for one such as yourself?"[/COLOR] The man gestures toward the nearby inn at the gate, [B]"The Hearty Hearth"[/B]. Some of the people gathered start spreading information that a miracle man that prays to Kossuth just stopped a fire from spreading. [gm]Thaklor gains 20 Worship Points (WP), recorded near your Qxp; as well as 500xp[/gm] [B]Merlin- [/B]Your meditation takes you into a tall tower in the sky, surrounded by silver shining clouds. Beyond the deepness of the sky, are stars. The roof of the tower shows a cosmological wheel slowly turning, and a brightly lit green gem appearing inside the prime material's marker. Around the battlements, about every 4 to 5 feet, is a bell with a chord hanging. On the floor below each bell is a symbol. There are 18 bells in total. It is difficult to discern the symbols inside the dreamscape, but you manage to work out their meanings. Each symbol corresponds to one of the seven goodly virtues, seven deadly sins, and the four elements. You are focusing on your companion, and so your dreamscape is asking you to sound the heavens for him, to bring him to you. And you must do this by defining him with the bell rings. You can also feel an uneasy prescence around you, as if you are being watched. [gm]The order you sound the bells in, which bells you sound, and how many you sound, each play a role in defining and finding your desired companion. Merlin gains 1,000xp for his troubles thus far.[/gm] [B]Sheela- [/B]The nymph bids you farewell, [COLOR=#0000ff]"Good Journey, Sheela. And may nature always have your back."[/COLOR] The other Fey gathered echo her bidding, [COLOR=#0000ff]"may nature always have your back!"[/COLOR] The crowd clears and allows you to mount Mortimer, who seems extremely well fed, is wearing some vines in the shape of laurels, and seems to have a flowery scent now. You take flight and head in the direction as asked, the journey will take most of the night to complete. [gm]Sheela has about 5 hours of "downtime" while riding Mortimer. She gains 1,000xp.[/gm] [/QUOTE]
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