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<blockquote data-quote="fusangite" data-source="post: 1951185" data-attributes="member: 7240"><p>This is true of <em>some</em> campaign settings. Other settings are going to be incompatible with this integration project. Because I prefer to create/play in settings that have a lower level of compatibility with the D&D multiverse model (thanks to the options 3.0 MOTP provides), this is never really an option for me (not that I would spend time doing it even if it were). </p><p></p><p>The idea of the deity's power being dependent upon material world conditions is one I find especially incompatible with natural philosophy and religious thought in my worlds. </p><p></p><p>I think we should be realistic that the D&D multiverse only sort of works when every world within it shares a physics with a very particular set of assumptions.</p><p></p><p></p><p></p><p>But when Varro and other Roman theologians tried to apply this theory, it created other problems are contradictions. Furthermore, it clearly miscategorized deities like Jehovah. Actually, Saint Augustine takes a bat to this theological structure in the <em>City of God</em>, pointing out various other problems of logic that the theory has, even without trying to integrate Jehovah. </p><p></p><p></p><p></p><p>But you see by doing this, you have described a very specific theory of the afterlife, of gods, of physics, of the relationship between the physical and the spiritual, etc. that will likely not fit the majority of metaphysical systems in which campaigns are running. </p><p></p><p></p><p></p><p>Wrong. There are all kinds of situations that cannot be handled. E.g. What if you have gods who wouldn't hand their worshippers a pack of lies about the nature of the universe?</p></blockquote><p></p>
[QUOTE="fusangite, post: 1951185, member: 7240"] This is true of [i]some[/i] campaign settings. Other settings are going to be incompatible with this integration project. Because I prefer to create/play in settings that have a lower level of compatibility with the D&D multiverse model (thanks to the options 3.0 MOTP provides), this is never really an option for me (not that I would spend time doing it even if it were). The idea of the deity's power being dependent upon material world conditions is one I find especially incompatible with natural philosophy and religious thought in my worlds. I think we should be realistic that the D&D multiverse only sort of works when every world within it shares a physics with a very particular set of assumptions. But when Varro and other Roman theologians tried to apply this theory, it created other problems are contradictions. Furthermore, it clearly miscategorized deities like Jehovah. Actually, Saint Augustine takes a bat to this theological structure in the [i]City of God[/i], pointing out various other problems of logic that the theory has, even without trying to integrate Jehovah. But you see by doing this, you have described a very specific theory of the afterlife, of gods, of physics, of the relationship between the physical and the spiritual, etc. that will likely not fit the majority of metaphysical systems in which campaigns are running. Wrong. There are all kinds of situations that cannot be handled. E.g. What if you have gods who wouldn't hand their worshippers a pack of lies about the nature of the universe? [/QUOTE]
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