Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Gods and their temples in your games
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Jon_Dahl" data-source="post: 6075045" data-attributes="member: 89822"><p>Great thread! Fantasy theology and related issues are always close to my heart. Let’s see…</p><p></p><p>Killing a God… Well, gods aren’t all made from the same mold. Some were born gods and some were made gods. If someone is made as god, usually you can unmake it. Sometimes this process can be so difficult that it’s just better to imprison the god (assuming you want to kill them). Gods can die due to neglect if they have no worshippers. In my game a deity dying due to neglect is the most common way for a god to die… Old gods and new gods.</p><p></p><p>Good temples compete for followers. If you have temples Pelor and Heironeous, they naturally compete for souls. Clerics tithe and followers too. Temples devote themselves to the people who tithe and do not cast spells to non-followers. Imagine how few <em>remove disease</em>s does a group of eight mid-level clerics have? They store them day-to-day basis just for their followers, who basically pay to reserve such spells. It’s their right to have them cast upon them when needed and non-tithing people can screw themselves. All temples, good or bad, take competition followers very, very seriously. Tithing usually works only for one specific temple. Unless the faith has an organized world church (like Pelor now has in my, a “pope” called Archlight included), only the temple where you tithe will give you spells. They might sell you potions too. In order to have access to the best spells of the temple and buy magical items, you need to be a real follower, attending masses every Sunday and show genuine piety.</p><p></p><p>Tithing has this general mechanism: The first two months tithe in advance, after that you pay normally the last day of a month. Temples make sure that you don’t cheat.</p><p></p><p>The only exception to the “no spells for non-believers” rule is the lycanthropy. All temples must handle these cases but basically all of them take double-pay for the spells.</p><p></p><p>Clerics have never offended any tenets in my game. Usually my players play clerics by the book. I’d like to give some warning first and maybe one day without spells. Repeated or serious offences would make one an ex-cleric. Paladins on the other hand have been more difficult. I had one paladin who thought it’s ok to let others steal as long he doesn’t steal :-/ Really, this is true; the player thought the paladin code means that as long he doesn’t do bad things, everything is ok. That was very disappointing.</p></blockquote><p></p>
[QUOTE="Jon_Dahl, post: 6075045, member: 89822"] Great thread! Fantasy theology and related issues are always close to my heart. Let’s see… Killing a God… Well, gods aren’t all made from the same mold. Some were born gods and some were made gods. If someone is made as god, usually you can unmake it. Sometimes this process can be so difficult that it’s just better to imprison the god (assuming you want to kill them). Gods can die due to neglect if they have no worshippers. In my game a deity dying due to neglect is the most common way for a god to die… Old gods and new gods. Good temples compete for followers. If you have temples Pelor and Heironeous, they naturally compete for souls. Clerics tithe and followers too. Temples devote themselves to the people who tithe and do not cast spells to non-followers. Imagine how few [I]remove disease[/I]s does a group of eight mid-level clerics have? They store them day-to-day basis just for their followers, who basically pay to reserve such spells. It’s their right to have them cast upon them when needed and non-tithing people can screw themselves. All temples, good or bad, take competition followers very, very seriously. Tithing usually works only for one specific temple. Unless the faith has an organized world church (like Pelor now has in my, a “pope” called Archlight included), only the temple where you tithe will give you spells. They might sell you potions too. In order to have access to the best spells of the temple and buy magical items, you need to be a real follower, attending masses every Sunday and show genuine piety. Tithing has this general mechanism: The first two months tithe in advance, after that you pay normally the last day of a month. Temples make sure that you don’t cheat. The only exception to the “no spells for non-believers” rule is the lycanthropy. All temples must handle these cases but basically all of them take double-pay for the spells. Clerics have never offended any tenets in my game. Usually my players play clerics by the book. I’d like to give some warning first and maybe one day without spells. Repeated or serious offences would make one an ex-cleric. Paladins on the other hand have been more difficult. I had one paladin who thought it’s ok to let others steal as long he doesn’t steal :-/ Really, this is true; the player thought the paladin code means that as long he doesn’t do bad things, everything is ok. That was very disappointing. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Gods and their temples in your games
Top