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Gods and their temples in your games
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<blockquote data-quote="howandwhy99" data-source="post: 6120832" data-attributes="member: 3192"><p>Gods can't be killed, but they can be forgotten. As Clerics are one of the 3 core classes in the game Deities do have a major role in the game. However, religion/culture plays much larger portion in the game content game available to be engaged with. Direct contact with deities is largely uncommon even at the very highest levels of play and then it is merely an avatar and almost never on the Prime Material plane. Just like PCs cannot travel to the Outer Realms the usual Deities cannot travel to theirs (this excludes Druids of course). </p><p></p><p>Yes, there are within-religion conflicts, but it depends upon the church. The PCs changing alignment and/or religions / religious interpretations cause this quite often themselves, even moreso for Clerics. Clerics aren't required to tithe because they are the keepers of the religion's funds. Their vocation is literally working for their religion every day, so they don't make money, perform services, or craft anything which isn't that faith's works. Now if the structure of the church as such has NPCs who can call on PCs to give their funds to other elements, which is standard for any interactive religious body with groups beyond a single entity, well they can ask for funds. But that isn't tithing.</p><p></p><p>The Player of a PC Cleric, or any PC really, creates their own deity/deities/religion as they so desire. I don't want to force them into anyone else's, but I have some available if the campaign already has them constructed. Due to their own design and then actions in accordance with this deity they can have their divine spells blocked. But then they can switch to another deity if they want anyways. It's not a dead end street unless they opt for an NPC-only deity. Of course, that could still be done, but it's sorta like voluntary retirement of the character (NPC status) and much harder to get them out of it later.</p></blockquote><p></p>
[QUOTE="howandwhy99, post: 6120832, member: 3192"] Gods can't be killed, but they can be forgotten. As Clerics are one of the 3 core classes in the game Deities do have a major role in the game. However, religion/culture plays much larger portion in the game content game available to be engaged with. Direct contact with deities is largely uncommon even at the very highest levels of play and then it is merely an avatar and almost never on the Prime Material plane. Just like PCs cannot travel to the Outer Realms the usual Deities cannot travel to theirs (this excludes Druids of course). Yes, there are within-religion conflicts, but it depends upon the church. The PCs changing alignment and/or religions / religious interpretations cause this quite often themselves, even moreso for Clerics. Clerics aren't required to tithe because they are the keepers of the religion's funds. Their vocation is literally working for their religion every day, so they don't make money, perform services, or craft anything which isn't that faith's works. Now if the structure of the church as such has NPCs who can call on PCs to give their funds to other elements, which is standard for any interactive religious body with groups beyond a single entity, well they can ask for funds. But that isn't tithing. The Player of a PC Cleric, or any PC really, creates their own deity/deities/religion as they so desire. I don't want to force them into anyone else's, but I have some available if the campaign already has them constructed. Due to their own design and then actions in accordance with this deity they can have their divine spells blocked. But then they can switch to another deity if they want anyways. It's not a dead end street unless they opt for an NPC-only deity. Of course, that could still be done, but it's sorta like voluntary retirement of the character (NPC status) and much harder to get them out of it later. [/QUOTE]
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