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<blockquote data-quote="Upper_Krust" data-source="post: 300274" data-attributes="member: 326"><p>Hello again Moe! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p> </p><p></p><p>No problem mate! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p> </p><p></p><p>It did seem a little confused.</p><p></p><p> </p><p></p><p>I didn't have any problem with the setting of the campaign, but rather how you were thinking of going about it, specifically the power of the gods.</p><p></p><p> </p><p></p><p>Exactly - thats something I would advocate!</p><p></p><p>But you seem to be developing a macroversal scaling for the gods which is going to remove direct interaction with mortals on a physical level. The greatest success of such a campaign will come from the relationship between the mundane and the divine which should be a grey line (to facilitate interaction) not black and white (no pun intended Joshua).</p><p></p><p> </p><p></p><p>Okay. A God-level campaign should be tried by everyone at least once. The problem is that it can be tricky to get right if your not sure what to do - this leads to a lot of negative press (notably on the message boards) from people whose campaigns have degenerated into a mess of 'trumping' itself until they end up killing Zeus; get bored or destroy the whole multiverse.</p><p></p><p>However, you have the right idea in that worshippers/servants play a large part in properly developing such a campaign.</p><p></p><p>I just think you would be better served to outline the deities in a manner consistent with the Core Rulebooks. Check out Deities & Demigods to gauge the relative power* - though to be fair that book does leave a lot of blanks.</p><p></p><p>*You could begin the characters at 20th-level and add the powers of a Hero-deity (Divine Rank 0), 30th and add the powers of a Demigod (Divine Rank 1) or 40th and add the powers of a Lesser God (Divine Rank 6)?</p><p></p><p> </p><p></p><p>Theres not much information in that thread. But the Immortals Handbook has a lot of material to interest anyone playing either a God-level Campaign or a Religion-heavy Campaign. I'll have some previews shortly before release (dictated by Deities & Demigods entering the SRD) and a web enhancement shortly afterwards.</p><p></p><p> </p><p></p><p>I meant the sort of campaign history that builds up over months (and years) of play from which you can derive your own directions.</p><p></p><p>For example; over the course of a year the players will have made many enemies and allies in a campaign. Whereas if you are starting afresh you won't have this 'history' to draw upon.</p><p></p><p>Also when you simply create characters of power from the start you won't respect them as much as having built them up over the years. So the fact that they are gods won't have the same impact as someone who had roleplayed a character from low-level through epic level and divine ascension.</p><p></p><p></p><p></p><p>Presumably these are part of a young emerging Pantheon of Gods vying for control over the 'chessboard' of a lifeless world?</p></blockquote><p></p>
[QUOTE="Upper_Krust, post: 300274, member: 326"] Hello again Moe! :) No problem mate! :) It did seem a little confused. I didn't have any problem with the setting of the campaign, but rather how you were thinking of going about it, specifically the power of the gods. Exactly - thats something I would advocate! But you seem to be developing a macroversal scaling for the gods which is going to remove direct interaction with mortals on a physical level. The greatest success of such a campaign will come from the relationship between the mundane and the divine which should be a grey line (to facilitate interaction) not black and white (no pun intended Joshua). Okay. A God-level campaign should be tried by everyone at least once. The problem is that it can be tricky to get right if your not sure what to do - this leads to a lot of negative press (notably on the message boards) from people whose campaigns have degenerated into a mess of 'trumping' itself until they end up killing Zeus; get bored or destroy the whole multiverse. However, you have the right idea in that worshippers/servants play a large part in properly developing such a campaign. I just think you would be better served to outline the deities in a manner consistent with the Core Rulebooks. Check out Deities & Demigods to gauge the relative power* - though to be fair that book does leave a lot of blanks. *You could begin the characters at 20th-level and add the powers of a Hero-deity (Divine Rank 0), 30th and add the powers of a Demigod (Divine Rank 1) or 40th and add the powers of a Lesser God (Divine Rank 6)? Theres not much information in that thread. But the Immortals Handbook has a lot of material to interest anyone playing either a God-level Campaign or a Religion-heavy Campaign. I'll have some previews shortly before release (dictated by Deities & Demigods entering the SRD) and a web enhancement shortly afterwards. I meant the sort of campaign history that builds up over months (and years) of play from which you can derive your own directions. For example; over the course of a year the players will have made many enemies and allies in a campaign. Whereas if you are starting afresh you won't have this 'history' to draw upon. Also when you simply create characters of power from the start you won't respect them as much as having built them up over the years. So the fact that they are gods won't have the same impact as someone who had roleplayed a character from low-level through epic level and divine ascension. Presumably these are part of a young emerging Pantheon of Gods vying for control over the 'chessboard' of a lifeless world? [/QUOTE]
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