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Gods Campaign Help?
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<blockquote data-quote="Upper_Krust" data-source="post: 300356" data-attributes="member: 326"><p>Hello again mate! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p> </p><p></p><p>I'll be there! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p> </p><p></p><p> </p><p></p><p>Okay, I'll simplify:</p><p></p><p>You stated that the gods are going to be 5th-level with equivalent cleric abilities. That means you are setting up two systems that don't corelate. One is microversal (mortals) with standard levels. The other macroversal (gods) also rated in standard levels. </p><p></p><p>However they can't interact. Is a 10th-level mortal cleric more powerful than a 5th-level god character!? No. Hence what you are using is the same system on two distinct (and incompatible) levels.</p><p></p><p>From my experience its the interaction/relationship between mortals and gods that makes a God-level campaign successful; interesting and <strong>different</strong>.</p><p></p><p>So I advocate Divine Power being relative to a gods worshippers (the quick and easy rules for which are explained in the Immortals Handbook). That means all deities (regardless of power) have that "Achilles Heel" that enemies can exploit and that takes the campaign in a new direction!</p><p></p><p> </p><p></p><p>I'll get back to you more on this point a little later.</p><p></p><p></p><p></p><p>Hey! The main point is to have fun after all! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p></p><p></p><p>Sure thing mate. Its difficult to go into details in the space provided herein, but I am happy to try and help as best I can.</p></blockquote><p></p>
[QUOTE="Upper_Krust, post: 300356, member: 326"] Hello again mate! :) I'll be there! :) Okay, I'll simplify: You stated that the gods are going to be 5th-level with equivalent cleric abilities. That means you are setting up two systems that don't corelate. One is microversal (mortals) with standard levels. The other macroversal (gods) also rated in standard levels. However they can't interact. Is a 10th-level mortal cleric more powerful than a 5th-level god character!? No. Hence what you are using is the same system on two distinct (and incompatible) levels. From my experience its the interaction/relationship between mortals and gods that makes a God-level campaign successful; interesting and [b]different[/b]. So I advocate Divine Power being relative to a gods worshippers (the quick and easy rules for which are explained in the Immortals Handbook). That means all deities (regardless of power) have that "Achilles Heel" that enemies can exploit and that takes the campaign in a new direction! I'll get back to you more on this point a little later. Hey! The main point is to have fun after all! :) Sure thing mate. Its difficult to go into details in the space provided herein, but I am happy to try and help as best I can. [/QUOTE]
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