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General Tabletop Discussion
*TTRPGs General
Gods: DM Fluff or Player Crunch?
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<blockquote data-quote="DrunkonDuty" data-source="post: 5214694" data-attributes="member: 54364"><p>Well I can't answer your actual question: don't know which specific gods you're referring to as I don't have any of my source books here at work with me. And doubt I'd know the answers (if they exist) in any case.</p><p> </p><p>But I can answer your implied question. OK, not so much implied as stated outright in your post title. </p><p> </p><p>Gods should have fluff! Mountains of monumental, godly belly button fluff. Of course not every source book has time to go deep into the fluff of some deity even if it is the first place this god is mentioned. But fluff is needed. Myths and sagas are essential. Personality. Goals. Pantheon/place in cosmology. And not just god fluff. In fact considerably less of that. I personally don't care where some god is supposed to live. None of my games are going to go there anyway. (Clearly your games differ.) I want loads of worshipper fluff. Holy days; cultic practice (esp. if it involves human sacrifice); church structure; unusual strictures; church goals/attitudes; traditional enemies. maybe even some basic theology to make running a church based game more interesting.</p><p> </p><p>But they should also have crunch. Domains, preferred weapons, etc. Players will want to know. </p><p> </p><p>Slight tangent: I like the old 2e idea of different spell lists for Clerics based on the gods they worship. If I ever run DnD again then I think I will import this idea into the game. Add it to the crunch.</p><p> </p><p>cheers.</p></blockquote><p></p>
[QUOTE="DrunkonDuty, post: 5214694, member: 54364"] Well I can't answer your actual question: don't know which specific gods you're referring to as I don't have any of my source books here at work with me. And doubt I'd know the answers (if they exist) in any case. But I can answer your implied question. OK, not so much implied as stated outright in your post title. Gods should have fluff! Mountains of monumental, godly belly button fluff. Of course not every source book has time to go deep into the fluff of some deity even if it is the first place this god is mentioned. But fluff is needed. Myths and sagas are essential. Personality. Goals. Pantheon/place in cosmology. And not just god fluff. In fact considerably less of that. I personally don't care where some god is supposed to live. None of my games are going to go there anyway. (Clearly your games differ.) I want loads of worshipper fluff. Holy days; cultic practice (esp. if it involves human sacrifice); church structure; unusual strictures; church goals/attitudes; traditional enemies. maybe even some basic theology to make running a church based game more interesting. But they should also have crunch. Domains, preferred weapons, etc. Players will want to know. Slight tangent: I like the old 2e idea of different spell lists for Clerics based on the gods they worship. If I ever run DnD again then I think I will import this idea into the game. Add it to the crunch. cheers. [/QUOTE]
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