Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
Gods: DM Fluff or Player Crunch?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Haltherrion" data-source="post: 5215318" data-attributes="member: 18253"><p>You can get the players to do some of this legwork for the less defined deities. It is not unreasonable for them to put some effort into defining their patrons; a lot of refs seem to do this.</p><p> </p><p>Require them to flesh out their god(s). In return give them flexibility (i.e., don't nix things they come up with because it doesn't meet your aesthetic sense; if you have them do the work you have to allow them creative license) and maybe offer them a carrot or two for doing this. For instance, if they do a good job, as a cleric in good standing at their temple have them sometimes get potions, scrolls and maybe even a hand me down magic item. Show the players this part of the campaign matters and they will put some work into it.</p><p> </p><p>Alternately, you can do the work yourself. One downside is you may need to define 10x as many gods as the players actually end up using (thus many people's preference to having the players do it: you get a very good god definition for the gods the players care about rather than a lot of weak ones you knocked out just to fill in the ranks.)</p><p> </p><p>Myself, I find gods and sources of divine power to be a key part of a setting and usually put a lot of work into it but I recognize that that is a personal preference and that I just enjoy world building.</p></blockquote><p></p>
[QUOTE="Haltherrion, post: 5215318, member: 18253"] You can get the players to do some of this legwork for the less defined deities. It is not unreasonable for them to put some effort into defining their patrons; a lot of refs seem to do this. Require them to flesh out their god(s). In return give them flexibility (i.e., don't nix things they come up with because it doesn't meet your aesthetic sense; if you have them do the work you have to allow them creative license) and maybe offer them a carrot or two for doing this. For instance, if they do a good job, as a cleric in good standing at their temple have them sometimes get potions, scrolls and maybe even a hand me down magic item. Show the players this part of the campaign matters and they will put some work into it. Alternately, you can do the work yourself. One downside is you may need to define 10x as many gods as the players actually end up using (thus many people's preference to having the players do it: you get a very good god definition for the gods the players care about rather than a lot of weak ones you knocked out just to fill in the ranks.) Myself, I find gods and sources of divine power to be a key part of a setting and usually put a lot of work into it but I recognize that that is a personal preference and that I just enjoy world building. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Gods: DM Fluff or Player Crunch?
Top