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Gods: DM Fluff or Player Crunch?
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<blockquote data-quote="Oryan77" data-source="post: 5218307" data-attributes="member: 18701"><p>I figured that, and thought it was an odd question to ask. But I thought, "Well, I guess he wouldn't have asked if he really didn't know what they mean." <img src="http://www.enworld.org/forum/images/smilies/laugh.png" class="smilie" loading="lazy" alt=":lol:" title="Laughing :lol:" data-shortname=":lol:" /></p><p></p><p></p><p>Actually, I am the OP and I posted the list of gods. The other list that The 1 and the Prime posted in response was pretty much what I was asking for. Although I was hoping for something more official rather than custom made.</p><p></p><p>I agree, there isn't any <em>need</em> for the additional information on some random gods. I'm just compiling a list of certain info for my Planescape campaign and was trying to get it as complete and as official as I could just for the hell of it.</p><p></p><p>There's about 1000 different D&D gods, and I'll probably only ever need to know info on about a dozen of them throughout the history of our campaign. This project of mine is more for fun & general interest.</p><p></p><p>But you're absolutely right. If a writer just threw in the name of a god to spice up an adventure, that's understandable. And if I could determine that to be the answer to my question, that's all I need to know (I can write "unknown" for the info I'm interested in). </p><p></p><p>But what I mentioned in the first post and what sorta bugs me, is the lack of fluff that the newer editions use and the increased focus on crunch and eye candy for players. As DM, I would love to pick up a book and read the fluff about some new gods that players can choose to worship in order to gain a particular set of domain spells/power. But instead, all I get is a set of crunch for some new gods that the PCs can get with no fluffy explanation behind it that I can use as an inspiration to spice up the game world. </p><p></p><p>In this case, it's not an issue of a writer trying to spice up a story within a campaign by dropping in a name of a new god (fluff). All it is is an attempt to give PCs more eyecandy (crunch). As a DM, I'm kind of like, "Hey, where's my eyecandy!" <img src="http://www.enworld.org/forum/images/smilies/laugh.png" class="smilie" loading="lazy" alt=":lol:" title="Laughing :lol:" data-shortname=":lol:" /></p><p></p><p>I love my 3.5 edition, that's what I run. But I sure do miss the fluffy goodness. I have to refer back to my old 2e books just to bone up on my monster fluff because the 3e monster manuals spend 3/4th of the page on crunch and leave me with a small paragraph of fluff. My Planescape Monster Manuals will go 2 full pages on the fluff. And as fun as monster abilities are to use, it's the fluff that helps me roleplay them and make the encounter even funner.</p></blockquote><p></p>
[QUOTE="Oryan77, post: 5218307, member: 18701"] I figured that, and thought it was an odd question to ask. But I thought, "Well, I guess he wouldn't have asked if he really didn't know what they mean." :lol: Actually, I am the OP and I posted the list of gods. The other list that The 1 and the Prime posted in response was pretty much what I was asking for. Although I was hoping for something more official rather than custom made. I agree, there isn't any [i]need[/i] for the additional information on some random gods. I'm just compiling a list of certain info for my Planescape campaign and was trying to get it as complete and as official as I could just for the hell of it. There's about 1000 different D&D gods, and I'll probably only ever need to know info on about a dozen of them throughout the history of our campaign. This project of mine is more for fun & general interest. But you're absolutely right. If a writer just threw in the name of a god to spice up an adventure, that's understandable. And if I could determine that to be the answer to my question, that's all I need to know (I can write "unknown" for the info I'm interested in). But what I mentioned in the first post and what sorta bugs me, is the lack of fluff that the newer editions use and the increased focus on crunch and eye candy for players. As DM, I would love to pick up a book and read the fluff about some new gods that players can choose to worship in order to gain a particular set of domain spells/power. But instead, all I get is a set of crunch for some new gods that the PCs can get with no fluffy explanation behind it that I can use as an inspiration to spice up the game world. In this case, it's not an issue of a writer trying to spice up a story within a campaign by dropping in a name of a new god (fluff). All it is is an attempt to give PCs more eyecandy (crunch). As a DM, I'm kind of like, "Hey, where's my eyecandy!" :lol: I love my 3.5 edition, that's what I run. But I sure do miss the fluffy goodness. I have to refer back to my old 2e books just to bone up on my monster fluff because the 3e monster manuals spend 3/4th of the page on crunch and leave me with a small paragraph of fluff. My Planescape Monster Manuals will go 2 full pages on the fluff. And as fun as monster abilities are to use, it's the fluff that helps me roleplay them and make the encounter even funner. [/QUOTE]
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