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Gods, huh, what are they good for?
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<blockquote data-quote="Stormonu" data-source="post: 9849513" data-attributes="member: 52734"><p>I picked up a neat little book recently called Petty Gods. It really got me thinking because it is a collection of just-above-human gods who hold dominion over a very narrow slice of reality - for example, there's one petty god of a specific tavern who protects the tavern, its customers and worship consists of telling the god interesting tales or anecdotes. Another is responsible for shaping the nightmares of a certain group of individuals. There's even one that is the the Martyred Saint of Untested Adventures, amusingly called Newb.</p><p></p><p>It recently has me rethinking my campaigns gods - the gods are restricted from directly intervening, but they have at their disposal a host of empowered servants they can send on particular tasks or to watch over particular individuals. Battle by proxy, influence by demonstration. Like the petty gods, these servants can be more forward in their dealings with mortals - appearing to give quests, doling out items, aiding where needed. Though they have some power, they can be slain, captured and the like and they have need of mortal's help because they can't be everywhere at once. One might linger in a temple or a ruin, another might hold a bathhouse in the city where it acts as an oracle or prophet, trying to influence those about it.</p></blockquote><p></p>
[QUOTE="Stormonu, post: 9849513, member: 52734"] I picked up a neat little book recently called Petty Gods. It really got me thinking because it is a collection of just-above-human gods who hold dominion over a very narrow slice of reality - for example, there's one petty god of a specific tavern who protects the tavern, its customers and worship consists of telling the god interesting tales or anecdotes. Another is responsible for shaping the nightmares of a certain group of individuals. There's even one that is the the Martyred Saint of Untested Adventures, amusingly called Newb. It recently has me rethinking my campaigns gods - the gods are restricted from directly intervening, but they have at their disposal a host of empowered servants they can send on particular tasks or to watch over particular individuals. Battle by proxy, influence by demonstration. Like the petty gods, these servants can be more forward in their dealings with mortals - appearing to give quests, doling out items, aiding where needed. Though they have some power, they can be slain, captured and the like and they have need of mortal's help because they can't be everywhere at once. One might linger in a temple or a ruin, another might hold a bathhouse in the city where it acts as an oracle or prophet, trying to influence those about it. [/QUOTE]
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