Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Million Dollar TTRPG Crowdfunders
Most Anticipated Tabletop RPGs Of The Year
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
Gods, huh, what are they good for?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Crimson Longinus" data-source="post: 9851889" data-attributes="member: 7025508"><p>Gods that are just basically very powerful people, are not interesting to me. They seem metaphysically needless, and have same issues (except magnified) than having a loads of very powerful NPCs; that is they boss the PCs around and logically should actually sort most things out. making the PC heroics unnecessary.</p><p></p><p>My current world Artra is very animistic, the various gods and spirits are integral part of the world and basically they are making the world to function and exist. Mostly this just happens in the background, beyond the perception of the mortals, but sometimes these spirits interact with the people. This also means that they are really not people as we would understand it. They are conscious and have personalities, but their desires and goals are not like ours. Their main focus is performing their specific role in making the world work. For example Belet Ummur, the Shepherd of the Dead is making sure that things die and that the souls are properly escorted to the afterlife, and from there recycled to the potential reincarnation. They may help people who pray to them (mainly via clerics and shamans,) but they are not going to directly interfere in mortal matters. There are two historical exceptions to this, and both resulted a major civilisation ending cataclysm.</p></blockquote><p></p>
[QUOTE="Crimson Longinus, post: 9851889, member: 7025508"] Gods that are just basically very powerful people, are not interesting to me. They seem metaphysically needless, and have same issues (except magnified) than having a loads of very powerful NPCs; that is they boss the PCs around and logically should actually sort most things out. making the PC heroics unnecessary. My current world Artra is very animistic, the various gods and spirits are integral part of the world and basically they are making the world to function and exist. Mostly this just happens in the background, beyond the perception of the mortals, but sometimes these spirits interact with the people. This also means that they are really not people as we would understand it. They are conscious and have personalities, but their desires and goals are not like ours. Their main focus is performing their specific role in making the world work. For example Belet Ummur, the Shepherd of the Dead is making sure that things die and that the souls are properly escorted to the afterlife, and from there recycled to the potential reincarnation. They may help people who pray to them (mainly via clerics and shamans,) but they are not going to directly interfere in mortal matters. There are two historical exceptions to this, and both resulted a major civilisation ending cataclysm. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Gods, huh, what are they good for?
Top