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Gods, huh, what are they good for?
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<blockquote data-quote="Hussar" data-source="post: 9851996" data-attributes="member: 22779"><p>+1 for Scarred Lands. LOOOVE the setting.</p><p></p><p>Also Primeval Thule had a really cool way of doing it. The gods in PT are very far away. They do not interact with mortals, like, at all. Each faith is essentially cabalistic with older clerics teaching magic to newer clerics. Basically, they are better organized wizards. I really like this take because it means that a cleric of a given faith can act totally against that faith and still cast spells. You can have heresy and whatnot. </p><p></p><p>Another version, I think similar to the Ghibli one mentioned above, is the notion of Small Gods. I ran a homebrew setting where pretty much anything extra planar could be a "god". A small nature spirit is a god of a very small pond in a forest. Small gods can grow through belief and become bigger gods. Really borrowing heavily of Pratchett's Small Gods. Worked fantastic. One player played a Hollyphant Paladin and I basically said, yup, you are a god. Just a really small one. She loved the idea and really ran with it.</p><p></p><p>Next homebrew I run is going to really lean into the Small Gods idea.</p></blockquote><p></p>
[QUOTE="Hussar, post: 9851996, member: 22779"] +1 for Scarred Lands. LOOOVE the setting. Also Primeval Thule had a really cool way of doing it. The gods in PT are very far away. They do not interact with mortals, like, at all. Each faith is essentially cabalistic with older clerics teaching magic to newer clerics. Basically, they are better organized wizards. I really like this take because it means that a cleric of a given faith can act totally against that faith and still cast spells. You can have heresy and whatnot. Another version, I think similar to the Ghibli one mentioned above, is the notion of Small Gods. I ran a homebrew setting where pretty much anything extra planar could be a "god". A small nature spirit is a god of a very small pond in a forest. Small gods can grow through belief and become bigger gods. Really borrowing heavily of Pratchett's Small Gods. Worked fantastic. One player played a Hollyphant Paladin and I basically said, yup, you are a god. Just a really small one. She loved the idea and really ran with it. Next homebrew I run is going to really lean into the Small Gods idea. [/QUOTE]
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Gods, huh, what are they good for?
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