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<blockquote data-quote="I'm A Banana" data-source="post: 5239132" data-attributes="member: 2067"><p>This is actually a really core concept to a monotheistic D&D setting I've had in the background for a while.</p><p></p><p>The upthrust is that it draws from monotheistic religious works as its "fantasy milieu." The Divine Comedy, Paradise Lost, Islamic poetry, Jewish rabbinical tradition, and more exotic mystical groups, like Kabbalah, Crowleyan occultism, Sufis, Gnostics, Snake-Handlers, etc., etc. And then I bring in various things to play off that triumvirate: animists, athiests, Buddhist mystics, Hindu kingdoms....</p><p></p><p>The idea is, basically, that, using divine magic, powerful religious figures throughout history have found there to be contradictory truths, and which ones you "pick" define your belief system. </p><p></p><p>Characters high enough level to gain these truths are legendary, so as contradictory as they are, most people have no way of verifying the tale or not. The best they can do is trust those with more authority than themselves. And there's nothing binding these people to honesty.</p><p></p><p>However, it is clear to most that Heaven exists: angels have been seen by many. And Hell, too: there's a major, religiously diverse city called "Jerusalem" close to the entrance. Clerics are summoning <em>something</em>, and it is serving them. And it is clearly different from arcane magic (which is competitive in some places with divine magic like science and religion), and psionics (which is mystical, and often considered heretical), and primal power (which is usually "demonic" in nature, at least according to the authorities). </p><p></p><p>Anyway, I love the idea. A shame something like that could never be published for all the nasty letters from sensitive, serious, people it would probably get. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p></blockquote><p></p>
[QUOTE="I'm A Banana, post: 5239132, member: 2067"] This is actually a really core concept to a monotheistic D&D setting I've had in the background for a while. The upthrust is that it draws from monotheistic religious works as its "fantasy milieu." The Divine Comedy, Paradise Lost, Islamic poetry, Jewish rabbinical tradition, and more exotic mystical groups, like Kabbalah, Crowleyan occultism, Sufis, Gnostics, Snake-Handlers, etc., etc. And then I bring in various things to play off that triumvirate: animists, athiests, Buddhist mystics, Hindu kingdoms.... The idea is, basically, that, using divine magic, powerful religious figures throughout history have found there to be contradictory truths, and which ones you "pick" define your belief system. Characters high enough level to gain these truths are legendary, so as contradictory as they are, most people have no way of verifying the tale or not. The best they can do is trust those with more authority than themselves. And there's nothing binding these people to honesty. However, it is clear to most that Heaven exists: angels have been seen by many. And Hell, too: there's a major, religiously diverse city called "Jerusalem" close to the entrance. Clerics are summoning [I]something[/I], and it is serving them. And it is clearly different from arcane magic (which is competitive in some places with divine magic like science and religion), and psionics (which is mystical, and often considered heretical), and primal power (which is usually "demonic" in nature, at least according to the authorities). Anyway, I love the idea. A shame something like that could never be published for all the nasty letters from sensitive, serious, people it would probably get. ;) [/QUOTE]
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