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God's playground IC thread

Aranth Al'Rah strengthens the mighty Elven city, protecting his people from the violent storms and chaos that the splitting of the moons causes. He extends his protection to the other races, and cautions his clerics to let none of the enemies of the light within the fortress-city.
 

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Thef'chu Nefut laughs to herself at Othars's threat. Why would she fight against the end of time? Perhaps her energies would be better spent at aiding the approach of the apocalypse? Perhaps, but no. Let others fret over that, it was well within the overdeity's power to delay it indefinately. And had she not already acted against her inclinations as the savior of life? The end would come, she had set that fate immutably, but until that time she had a flock to herd.
The Goblin Empire had come trough the Great Lunacy not without some disruption. The arcanists were gone, and though her clerics had been further empowered there was still an important sector of society that had been left empty. The pinpricks of Bea'ral, most recently in the form of a cultist infestation, would have to be countered. And the best way of countering this particular threat as well as punishing the deity of Magic was to fill that void. (The obvious ruthless purge of all blood-magi and other heretics hardly being worth mentioning for all its obviousness, was nevertheless in full frontal action.) For a time she had been dormant, restoring her powers by feasting on millions of souls, but now it was time to act.
Reaching down to the brightest of her Goblin worshipers she grabbed a hold on their bodies and souls and began to work them like clay. Forty days and forty nights of extatic agony reshaped them fundamentally, yet let them retain their basic form. Their minds brimming with new innate powers, they would spread and grow and fill the void left by the end of Magic.

ooc: Creating Blue Goblins and Psionics. So doing she ensures that the Blood magi, or other arcane cults have great difficulties finding new recruits among the goblins (since psionics offer a viable alternative to those who lack the wisdom to be Clerics). Also, since Psionics are not Magic and she doesn't have to share the spiritual energy of her psions with other deities she retains a far greater control over them than she did with her arcanists in the past.
ooc: The inquisition makes life hard for all heretics.

http://www.d20srd.org/srd/psionic/monsters/blue.htm
 
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Into the Woods

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